But U.S. Gold has the license and has to make the best of it. What we're given is a hastily assembled mini-game collection with ten mediocre events. Your choices include the 100 meter sprint, 110 meter hurdles, pole vaulting, triple jump, long jump, high jump, javelin, discus, archery and skeet. Talk about a lackluster collection of events.
Individually there's nothing wrong with any of these sports. Athletes spend their entire life training to run the fastest and jump the highest. But as a video game, these events couldn't be more disappointing. Most of the games revolve around you mashing buttons, while the other half are too shallow to care about.
The highlights include skeet shooting and archery. Both of these events feel like they came out of a completely different game. The discus throw is also unique, though I quickly grew tired of the repetitive play. The long jump, triple jump and high jump are all a variation on the same theme, which involves button mashing and jumping. The worst of the bunch include anything involving running, as it's a terrible throwback to the bad old days of Track & Field.
Coming so late in the 16-bit lifecycle, Olympic Summer Games: Atlanta 1996 manages impress with its amazing presentation. The animation is superb and it's often hard to tell if the game is using polygons or sprites. Plus, the fields are littered with spectators and other distractions. This is a good looking Genesis game.
This is yet another sports mini-game where they don't even attempt to explain the rules. If you buy the game used, make sure it comes with an instruction manual. Then again, with a lackluster assortment of events and bad controls, Olympic Summer Games: Atlanta 1996 isn't worth tracking down. But don't feel bad, it's an honor just being able to compete.