007 in Pixels: 15 Weeks of James Bond Games


Who is the suave man of mystery dedicated to taking down the world's most nefarious super villains? His name is Wallace, Adam Wallace. To help celebrate the upcoming release of No Time to Die, our own 007 aficionado will be using every gadget at his disposal to review fifteen of James Bond's most exciting video game adventures. From his earliest turn on the Atari 2600 to becoming a first-person superstar, Adam will be looking at some of Bond's best and worst moments. No matter if you prefer your martinis shaken or stirred, join us for new 007 reviews every Friday leading up to Bond's 25th movie.
I'm a lifelong fan of the James Bond film franchise. The Bond films have always been the perfect mix of action, suspense, mild comedy, and sex appeal. Even the worst of the Bond films like Moonraker and Die Another Day have something appealing to them. Unfortunately, virtually none of those elements made it into the first Bond game on the Atari 2600, simply called James Bond 007. Naturally, the Atari 2600 couldn't translate 1983's Octopussy or 1985's A View to a Kill... or any of the movies for that matter. The technology was just too limited. So, they built the game around one recognizable element, the heavily armed Lotus from The Spy Who Loved Me. The whole game is a scrolling shooter in an armed car. It is basically a straight rip-off of Moon Patrol. That shouldn't be so bad; after all, Moon Patrol was a good arcade game that got a decent adaptation on the 2600 the year prior. Unfortunately, James Bond 007 couldn't even count as a decent Moon Patrol rip-off. It just sucks. [READ FULL REVIEW]

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