Episode #2 - Welcome to Interview Reenactment Theater, where we recreate some of the greatest video game interviews of all time. Today's episode reenacts Next Generation magazine's 1995 interview with Tom Zito, best known for his time developing full-motion video games. In this interview he explains why FMV is the future and how he couldn't care less about Link's plight in The Legend of Zelda.
Episode #84 - For many critics, The Legendary Axe was the first must-own game on the TurboGrafx-16. It was a gorgeous action game that you couldn't find on any other system, and the critics couldn't get enough. But the same could not be said for Legendary Axe II, the speedy sequel that came with a dark secret. Find out why old school magazines were disappointed when you read this brand new episode of Review Crew.
Episode #814 - Phantom Breaker: Battle Grounds won't win over gamers sick of 2D brawlers, but its fast-paced gameplay and fun multiplayer mode make it a cut above the rest. With all kinds of characters to level up, a cool art style and deep gameplay, this is one PS Vita beat-em-up worth fighting for.
Episode #11 - Today we're going to spend a little more time inside the spooky world of Shadowgate. With the reboot coming out later this month, we wanted to spend a few minutes resolving a Shadowgate debate nobody was having. In this episode of Defunct Games Decides, we figure out which is better -- the American or Japanese cover art. See if you agree when we dare to compare Shadowgate boxes from around the world.
Episode #83 - For many console gamers, Shadowgate was their first taste of the graphic adventure genre. These days, everybody is used to pointing and clicking their way through difficult puzzles and dungeons filled with monsters, but that wasn't the case in 1989. Were critics ready to embrace this new genre of gaming, or were they left bored by the slow-pace and emphasis on puzzles? We dig through old issues of Nintendo Power, Video Games & Computer Entertainment, and Nintendo Magazine System for answers.
Episode #812 - The Last of Us has one of the best stories in recent memory. Too bad the rest of the gameplay isn't as well done. With far too many action segments and repetitive puzzles, this survival action game gets bogged down by filler. Thankfully the strong last act and great chemistry between leads makes this a must-play, warts and all.
Episode #82 - Move over Russia, because Sega had the ultimate Tetris killer ... or so they thought. Dr. Robotnik's Mean Bean Machine was a more accessible version of Puyo Puyo, one of Sega's most popular puzzlers in Japan. But did critics fall in love with these falling beans, or did they prefer the simplicity of Tetris? We dig through old issues of GamePro, Die Hard Game Fan, Sega Magazine and Mega for the answers.
Episode #813 - Fans of Gundam and Dynasty Warriors may be thrilled by this pairing, but I found the simplistic gameplay and dull level designs too hard to overcome. I love the customization options and ability to switch mech suits, but hate that there isn't anything interesting to do with these characters. This is one franchise in serious need of a makeover.
Episode #10 - Today we're jumping from one mascot to another. While the Review Crew tackles the likes of Knuckles' Chaotix and Sonic Spinball, we thought it would be fun to go back to the game that started it all -- Sonic the Hedgehog. With his bright red running shoes and snarky attitude, it didn't take long for gamers the world over to fall in love with Sega's blue mascot. But did you know that Sonic's cover art changed dramatically depending on where you grew up? Today we're going to decide who had the best Sonic the Hedgehog cover art -- North America or Europe.
Episode #1 - Today we're taking a look at Phantom Breaker: Battle Grounds, the action-packed 2D brawler developed by Division2 and published by Mages. Although it has been out for quite a while on Xbox Live Arcade, this retro-inspired beat-em-up was recently released on the PS Vita. To promote the game, Sony's blog decided to throw out the 8-bit term and hope for the best.
Episode #1 - Welcome to Interview Reenactment Theater, where we recreate some of the greatest video game interviews of all time. Today's episode reenacts Next Generation magazine's interview with Sega's chief, Tom Kalinske. Tom is best known for his aggressive marketing tactics, which included calling out the competition and creating the iconic Sega scream. In this interview he suggests the 32X will outsell the PlayStation and that Nintendo isn't a threat.
Episode #81 - Based on one of Sonic the Hedgehog's most memorable stages, Sonic Spinball mixes Sega's blue mascot with pinball. This Sega Genesis game looks like a traditional pinball game, but features platforming elements and end bosses. Did critics love this genre mash-up, or were they put off by the sluggish controls and lack of polish? We dig through old issues of GamePro, Mega, Mean Machines Sega, Game Informer and Die Hard Game Fan for the answers.
Episode #9 - After the runaway success of Super Mario Bros., Nintendo charged ahead with a sequel. Japan saw a sequel in 1986, but Nintendo was concerned that Americans couldn't handle the insane challenge of it. So another Miyamoto game called Doki Doki Panic was given a Mario facelift and shipped to the US in 1988. The Japanese sequel didn't reach the US until it was included on Super Mario All-Stars under the title The Lost Levels. Now it's time to choose the better follow-up.
Episode #80 - After seeing the overwhelming success of Sonic the Hedgehog, you can't blame Sega for attempting a spin-off on their fledgling 32X. Instead of making yet another Sonic and Tails adventure, Sega brought Knuckles Chaotix to the questionable add-on. Did critics fall in love with Knuckles' unique gameplay, or did they hate being tethered to another awful character? We dig through old issues of Die Hard Game Fan, Electronic Gaming Monthly, Mean Machines Sega, Game Players and GamePro for the answers.
Episode #79 - With a brand new Teenage Mutant Ninja Turtles movie in theaters, we thought it would be fun to take a trip back in time and see what critics thought of Teenage Mutant Ninja Turtles: The Hyperstone Heist. Did everybody love Konami's first Genesis game, or did they feel it was just another retread? We dig through old issues of Electronic Gaming Monthly, GamePro, Mega Play, Mean Machines and Sega Force for the answers.
Episode #8 - Today we're taking a look at two popular controllers from the 1980s. Need a way to maximize on your rate of fire, or are you looking for some kind of an advantage on your competition? Well look no further than the NES Max or the NES Advantage controllers for the Nintendo Entertainment system. “But witch one is better?” I hear you ask. Well, read on to find out once and for all, as Josh Despain compares two pieces of video game history.
Episode #78 - Of all the first-generation Super NES games, ActRaiser by Enix was the most surprising. It mixed 2D action with an overhead simulator mode to create an unforgettable adventure game. This 1993 sequel rips out the overhead simulation in order to focus on the action. Were critics accepting of this change, or were they turned off by the extreme difficulty. We dig through old issues of Electronic Gaming Monthly, Die Hard Game Fan, GamePro, SNES Force and Nintendo Power for the answers.
Episode #7 - Welcome to a brand new episode of Defunct Games Fights, the show that isn't afraid to get to the bottom of classic video game arguments. Today we're talking about the sequel to one of my favorite games of all time, Strider. Not including the recent reboot, there are two completely different Strider sequels. One was released on the Sega Genesis and Game Gear, designed by Tiertex and released under the name Strider Returns: Journey from Darkness. The other was made by Capcom and released into arcades in 1999, later ported to the PlayStation. Which sequel is best?
Episode #810 - With good looks and tight controls, Table Top Racing has a lot going for it. Unfortunately, this Vita-exclusive is marred by unoriginal weapons, boring track designs and the most annoying use of the rear touchscreen I've seen in years. It's not bad for the price, but should have been a lot better given the talent behind Playrise Digital.
Episode #811 - Charts and graphs may not sound like the most compelling topic for a puzzle platformer, but Metrico makes it work with a lot of clever mechanics. Best of all, it uses almost all of the Vita's functionality, including the camera, rear touchpad and gyroscope. The game abandons some of its mechanics too quickly and the ending will leave you scratching your head, but when it comes down to it, you can count on Metrico.
Episode #77 - Scrooge McDuck is back and in search of more treasure. Released four years after the 8-bit classic, Disney's DuckTales 2 keeps the adventure alive with new worlds, bosses and familiar cameos. Were critics still in love with the world's greediest duck, or did they finally come to their senses and revolt against this one-percenter? We dig through old issues of GamePro, Electronic Gaming Monthly and Nintendo Power for the answers.
Episode #2 - To keep your butt firmly planted in the chair (where it belongs), Defunct Games is proud to present a week full of free games. Including The Swapper, Pure Pool, Table Top Racing, Zombie Driver: Ultimate Edition and more. Click here for more details!
Episode #76 - With one-on-one fighting games dominating both arcades and consoles, Sega decided to try their luck one last time with Streets of Rage 3. Released in 1994, this beat-em-up adds a few new enemies, locations and characters to the mix, as well as some fun hidden content. Was this a fitting end to the Streets of Rage trilogy, or were critics done with this style of fighting game? We dig through old issues of GamePro, Die Hard Game Fan, Game Players, Mean Machines Sega and Electronic Gaming Monthly for the answers.
Episode #809 - Pure Pool does one thing and it does it well. Although it's barebones in almost every sense, this simulator is accessible to newcomers and couldn't look better. Sadly, the get is letdown by the frustrating AI, lack of varied locations and only a few modes to speak of. Even with these problems, this is a fun pool simulator with a competitive online mode and a reasonable asking price.