Episode #1064 - This is a shoot-em-up that took me by complete surprise, something that is rare for the genre. While you'll recognize a lot of the tropes and cliches, Valkyrius Prime manages to stand out thanks to some incredibly clever gameplay decisions. Let me tell you, it's going to be hard to go back to shooters that don't let me teleport around the screen.
Episode #1063 - After two decades filled with one disappointing sequel after another, I had all but lost hope that Worms would return to its roots. But this brand new installment has slapped me across the face and left a reminder that you can't count a good franchise out. Worms W.M.D. feels like the Armageddon sequel we've been waiting 17 years to play. It builds on the formula in clever ways that help make this Worms game just that much deeper. This is a return to form for Team 17.
Episode #9 - This is Switch 'N' Shoot. It's a brand new retro-inspired shoot-em-up from developer Matt Glanville. It may look like a fairly typical throwback game, but this shooter is packing a really cool gimmick. I know you have some questions about this Steam Early Access release, so let's crib this.
Episode #8 - This is Space Ribbon. It's a brand new futuristic racing game where a bunch of old cars drive along a track being vomited out by a large panda head. You heard me right. I've spent some time with this Steam Early Access release and am ready to answer your questions. Let's crib this.
Episode #1062 - If this game's goal was to get me excited to run out and watch the movies, then I don't think The Huntsman: Winter's Curse did its job. If anything, this card-battler sends the message that the movies are bland and filled with miserable characters. That's probably not true, but I had a hard time mustering up much enthusiasm while fighting my way through this adventure game. No wonder Snow White wanted nothing to do with this disappointment.
Episode #7 - This is DOGOS. It's a brand new shoot-em-up hitting the PlayStation 4 on September 6 and both Steam and Xbox One on September 7. Although it's still a few weeks out, we're taking a look at the beta build that includes three stages and a boss. I know you have a few questions, so let's crib this.
Episode #1061 - If this were an old school arcade game, I'm not sure I would have spent more than a quarter or two shooting at those pesky lizards. That said, the price is right for this type of action game, and I can see some people getting into the grind to unlock all of the extras. I found some of the mechanics to be a little spotty and yearned for more backgrounds, but there's enough charm in Reptilian Rebellion to warrant the one dollar asking price.
Episode #1059 - As an inexpensive platformer, Redactem gets the job done. It's easy to control, has a fun gimmick and some of the late game puzzles are worth cracking. Unfortunately, it's also incredibly short, visually bland and a little on the easy side. I love the idea, but Redactem doesn't do enough with the rewind mechanic to make it stand out in a crowded genre.
Episode #1060 - Winter Novel is a sweet story that won't take long to experience, which is perfect for fans of visual novels who don't want to get tied down to a lengthy read. It's a little predictable and I wish there was more variety to the visuals, but the likable cast helped me get through the journey. Whether or not it makes me want to dive into reviewing other visual novels is a completely different story.
Episode #1058 - While there are definitely things I would change, I would be lying if I said I didn't lose an entire day addicted to Escape: Close Call. Even when I was at my most defeated, I couldn't stay away. I kept jumping back in, hoping that this would be the run where everything lined up perfectly. That's basically all I'm looking for from a good arcade experience, and Escape: Close Call certainly delivers on that promise.
Episode #6 - This is Unexplored. It's a brand new dungeon crawler from the company that brought you Bezircle and Sumico: The Numbers Game. It mixes old school Zelda goodness with a physics-based roguelike, and it just hit Steam Early Access today. Let's crib this.
Episode #98 - When it came to movie games, Nintendo Power had a love affair with Batman, Jurassic Park and even Robin Hood: Prince of Thieves. But for every time they gushed over Alien 3, they had to hold their nose to make it through a game like Total Recall or Friday the 13th. Today we're going to take a look at Nintendo Power's Worst Reviewed Movie Games, a list of titles you definitely want to avoid.
Episode #1056 - Too Angry to Space is a promising debut from a young developer. It doesn't do anything you haven't seen countless times before and the controls are not always as precise as I would have liked, but it gets most of the fundamentals right and does a good job mimicking the 1990s action games I grew up playing. Just don't go in expecting a relaxing time in space, because this fast-paced shooter is anything but laidback.
Episode #1057 - Platformica is an example of a young developer taking on a notoriously tricky type of platformer and bungling it every step of the way. From the bland setting to the frustrating mechanics to the laggy gameplay, there's not much here I liked. Instead of ripping your hair out playing Platformica, I recommend booting up those first two Jumping Flash games and never looking back.
Episode #97 - Gamers have always had a love/hate relationship with movie game adaptations. While we love the idea of playing as one of Hollywood's biggest action heroes, it's common to hate the finished games. It's because most movie games are cynical cash-ins that a lot people know to avoid. Today we're going to be talking about the 8- and 16-bit movie games that don't suck, at least according to Nintendo Power. Join me as I count down Nintendo Power's Top 10 Reviewed Movie Games.
Episode #5 - This is We Happy Few. It's a brand new first-person adventure game from Compulsion Games starring a professional redactor who refuses to take his happy pills. The result has the potential of being one of the year's most compelling games, but it's not quite ready to go yet. Let's crib this.