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Oddworld: Stranger's Wrath HD Reviewed by Cyril Lachel on . Django Unchained certainly got me in the mood for Oddworld: Stranger's Wrath. This bizarre action game stars a strange gunman on a quest to earn money by turning in bounties. Even with a few outdated quirks, this fourth (and final?) Oddworld delivers an exciting storyline full of memorable characters. It's just like Tarantino's newest action movie ... only without saying the N-word even once! Rating: 71%
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD
  • Review Score:

  • B
Between the recent releases of Persona 4 Golden and the Metal Gear Solid HD Collection, PlayStation 2-era games are quickly making the PS Vita their new home. Now comes Oddworld: Stranger's Wrath, yet another forgotten last-generation gem getting the overhaul treatment on Sony's new handheld. And even though it's a little outdated by today's standards, this rootin', tootin' western exists in a bizarre world that you can't help but love.

If Django Unchained put you in the bounty hunting mood, then Stranger's Wrath is the perfect companion piece to Quentin Tarantino's Oscar-nominated action film. You play Stranger, a rugged cowboy-type with very little to say. He's on a quest to earn twenty thousand moolahs in order to have a mysterious medical procedure. To do this he takes on a series of bounties, forcing him to travel all over Oddworld bringing criminals to justice.

This set-up has you battling all sorts of stereotypical bosses. You get the sniper battle, an explosives expert, a trio of killers, a big game hunter and more. The levels are also diverse, giving familiar movie locations an Oddworld makeover. And even though this is an open world, the Stranger won't need to do much backtracking. In fact, the game is constantly sending the Stranger to new areas of the world.

Oddworld: Stranger's Wrath (PS Vita)

Like everything in this world, the Stranger has a few quirks. For one thing, he's not a big fan of using real ammo. Instead he opts for live ammo. I'm talking about small critters he picks up on his journey and loads into a double barrel crossbow. Although a little different looking, these "bullets" aren't all that different from what you're used to. The Thudslugs act like a shotgun, providing a powerful hit at close range. The Boombat is the missile launcher. And fans of assault rifles will want to stick with the Stingbee ammo.

Not all of the critters fit as neatly into the tried and true first-person shooter weapon types. Fuzzles, for example, lay down traps that keep the enemies busy. The Howler Punk is loud and obnoxious, instantly incapacitating a large group of enemies. You'll also want to use the Bolamite spider, a creature that wraps enemies up in tight webbing. These weapons allow the Stranger to get close enough to his opponent to suck him into his trap. The poster may say "dead or alive," but a good bounty hunter knows that his prey is always worth more with a pulse.

Stranger's Wrath flirts with 3D platforming, though it's really an afterthought when compared to the boss battles. To help navigate this unique world, players have the luxury of switching between first- and third-person camera positions, so there's never an excuse to miss a jump or get the right shot. Switching perspectives is as easy as double-tapping any part of the PS Vita's touch screen and both allow for different types of combat. It's a nice mix that I wish more first-person shooters would embrace.

Oddworld: Stranger's Wrath (PS Vita)

As a first-person shooter, Stranger's Wrath is easily the best game of its type on Sony's handheld. Granted, the competition is Resistance: Burning Skies and Call of Duty: Black Ops Declassified. The emphasis on whimsical ammo types and fantastical bosses may not appeal to traditional FPS fans, but there's a very serious action game underneath that odd exterior. On the other hand, the third-person platforming isn't nearly as interesting. There aren't many puzzles and most of the third-person challenge comes from the lack of a proper map.

Just as I started to wonder if the whole game was about defeating random bounties, Stranger's Wrath takes a sharp tonal turn. The entire final act is more akin to modern Call of Duty games, with the hero always pushing forward through a linear set of levels. There are explosions all over the place and the good-natured atmosphere of the first two-thirds has been replaced with non-stop action. Even with the stakes ratcheted up, I was left a little cold by the traditional first-person shooter ending.
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