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Rainbow Moon Reviewed by Cyril Lachel on . Despite having some control issues, Rainbow Moon gets most of the core gameplay right. Unfortunately, the game's horrible pacing and insane difficulty makes this impossible to recommend. This would have been a better product if the developers weren't so preoccupied with microtransactions! Rating: 30%
Rainbow Moon
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  • Review Score:

  • D+
Between single-player campaigns that only last three or four hours to products with little to no replay value, game length has become a hot button issue over the last few years. And for good reason, because everybody wants to get the most amount of game for their buck. But sometimes you need to be careful what you ask for. Rainbow Moon delivers hundreds of hours of gameplay, but that doesn't mean it's worth the money.

For a game this long, Rainbow Moon doesn't have much of a story. You play an adventurer who gets sucked into a portal and spit out into a strange new world. From here he explores his surroundings, talks to townspeople and goes on quests. This means going off and battling monsters, saving innocent people from kidnappers, retrieving missing items and all of the other sorts of things you find in adventure games.

Rainbow Moon (PS3)

Things start out simple enough, with our hero confined to a mysterious island. He doesn't have much gear, but that doesn't matter because the enemies are weak. He's all by himself, earning experience and trying to get back home. Before long he snags a creaky raft and discovers that there's a giant world around him. And that is just the start of a crazy adventure that will keep you engaged for a significant chunk of time.

Although you wouldn't know it at first, Rainbow Moon is a traditional turn-based tactical role-playing game. This means that with each turn you are able to both move your character (or characters, depending on how big your party is) and attack. Early on our hero is limited to only one move per turn, however after gaining a few levels he will pick up more and become a real power player.

Rainbow Moon (PS3)

Unfortunately, it takes quite a while before we get to the point where our hero can pull off strategic maneuvers. Rainbow Moon is the type of game that drags its feet. Even when the main story starts picking up, the game stretches it out to unbearable lengths. This is the slowest moving role-playing game I've ever played, to the point where it became distracting. It takes a good ten hours just to pick up your first friendly companion, and even then you'll have to spend a couple hours grinding to improve their stats and equipment.

It's disappointing that the pacing is done like this for a reason. In a controversial move, the developers decided to add a store full of microtransactions. Don't want to spend three hours grinding for gold and experience points? Don't worry, because you can spend real money to skip the boring parts. Need an extra boost? You're in luck, because you can buy an amulet set. From in-game money to character boosts to special items, gamers can spend upwards of $80.

Rainbow Moon (PS3)

Rainbow Moon isn't the first game to pull this trick and they won't be the last. The difference here is that the game seems to be designed with these microtransactions in mind. There are lots of times when we're left with only menial tasks and hours of grinding. The game has huge chunks of very boring moments, which can be skipped entirely by giving them money. That is, until you hit the next obstacle, which requires a lot of grinding ... or more money. It's an endless loop.
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