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Worms Revolution Reviewed by Cyril Lachel on . Worms Revolution isn't a bad game, but it's not the best Worms experience on the Xbox Live Arcade. There are a few good ideas, along with some funky physics and water that acts a lot more like The Blob. You may still get some fun out of the multiplayer mode, but Worms fans are better off sticking with Armageddon! Rating: 50%
Worms Revolution
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  • Review Score:

  • C
By my count, this is the seventeenth Worms game in as many years. That number skyrockets when you include the various remakes, ports, sports games and other weird spin-offs. On the Xbox Live Arcade, there are currently four Worms titles and several packs of downloadable content. Needless to say, Team 17 has kept fans of this addictive turn-based franchise busy, no matter what system they own.

But as I play Worms Revolution, I find myself starting to resent this series I loved so much. Playing this perfectly good, but mostly unspectacular Xbox Live Arcade release just reminded me of how many incarnations there have been since 1995. Worse, I think about the toll it has taken on Team 17. In the past ten years, this UK-based developer has only strayed away from Worms a few times. I can't help but wonder what amazing ideas were discarded in an attempt to perfect this one popular franchise.

Worms Revolution (XBLA)

To Team 17's credit, Worms Revolution brings a lot of new ideas to the table. With the exception of the ill-advised 3D installments, this is the most progress I've seen in a Worms game since 1999's Armageddon. Here we are given more realistic physics, class-based soldiers, a new graphics engine and lots of water. The good news is that a lot of these new concepts work to freshen things up. Unfortunately, some of the changes makes this version of Worms a lot less playable.

But let's not get ahead of ourselves. Worms Revolutions is a lot like any Worms game, in that you take a team of four elongated soft-bodied invertebrate animals into a turn-based battle to the death. Although everything is presented using polygons, this sequel is played entirely from a 2D perspective. Each side takes turns moving their worm soldier and firing one of the dozens of unique weapons. On top of grenades, bazookas, shotguns and homing missiles, players are also able to teleport, fly using a rocket pack and swing on the ninja rope. Your job is to be the last worm standing.

Worms Revolution (XBLA)

Although the core fundamentals remain the same, Team 17 has made some smart changes. For starters, players can now customize their team with four different types of worms. These different classes include the slow moving yet powerful Heavy, the health-giving Scientist, the fast moving scout and, of course, your normal all-around worm. I can see how these characters can really change the strategies at play, since some characters can fire stronger bullets and others can sneak in small areas.

Another big change involves the addition of water. Liquid has always been part of the series in one way or another, but here you can use it to flush your enemies off the map. Some levels will feature pockets of water (or, in some cases, water bottles), which send a flood liquids onto the playfield. If your worm is submerged, he will begin to run out of oxygen and eventually drown. The water can also work as a way to move characters across the level, or better yet, to their death.

Worms Revolution (XBLA)

Unfortunately, the water effects don't work as advertised. For one thing, the water doesn't actually resemble any water I've seen. It has the consistency of Jell-O. But not even the wildest Bill Cosby sweater is going to be able to sell the see-through gelatin found in Worms Revolution. As a result, the water never acts like you would expect. Sometimes it actually flows up hills, other times it stops on sharp slopes. It's even more frustrating when an enemy is saved from certain death because of the funky water physics.

Speaking of physics, all of the Worms mechanics have been tweaked to be slightly more realistic. That is to say, moves and strategies you've honed over a dozen years of playing will no longer work. The ninja rope feels entirely different and all of the attacks feel as if there is more gravity holding everything down. I'm fine with the addition of soldier classes and water (even unrealistic water), but I'm of the mind that the gameplay wasn't broken and didn't need fixing. Some of the changes break many of my favorite items.
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