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Super Street Fighter II: The New Challengers (Virtual Console) Reviewed by Cyril Lachel on . After successfully launching Street Fighter II on the Sega Genesis with Special Champion Edition, Capcom decided to follow up their success with a more traditional arcade port. There's really no reason for you to buy this game if you own an Xbox 360 or PlayStation 3, at that point you should just spend a few dollars more and get Super Street Fighter II Turbo HD Remix. Everybody else might want to weigh the pros and cons of buying this annoying cash-in. Rating: 57%
Super Street Fighter II: The New Challengers (Virtual Console)
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Super Street Fighter II: The New Challengers (Virtual Console) Super Street Fighter II: The New Challengers (Virtual Console) Super Street Fighter II: The New Challengers (Virtual Console) Super Street Fighter II: The New Challengers (Virtual Console)
  • Review Score:

  • C+
What Is It? After successfully launching Street Fighter II on the Sega Genesis with Special Champion Edition, Capcom decided to follow up their success with a more traditional arcade port. This is the second and final Street Fighter II game on Sega's 16-bitter, a near carbon copy of the Super NES game released at the same time. "Super" introduces four new characters (Dee Jay, Fei Long, Cammy and T. Hawk), completely redrawn graphics, impressive new backgrounds and a whole bunch of new moves for the existing World Warriors.

Much like the Super NES version uploaded to the Virtual Console four years ago, this Genesis port features a passable (but not arcade-perfect) recreation of one of Capcom's worst Street Fighter iterations. Don't expect any of the advances found in Super Street Fighter II Turbo, you're stuck with a slow fighting game that lacks the balance and refinement of future installments.

The big improvement this time around is the addition of online play. This marks two important firsts for the Wii: Not only is this a Street Fighter game playable online, but this also marks the first time you've been able to play online competitively in a Virtual Console release. That in and of itself may be enough reason for players to buy Super Street Fighter II a second time, but it goes a long way to justify Capcom milking this overexposed franchise.

Does It Still Hold Up? First the good news: Super Street Fighter II plays fine on the Sega Genesis. Unfortunately, the game doesn't look or sound as sharp as the Super NES, which was the closest to the arcade at the time. Since then we've been inundated with countless arcade-perfect ports, making this Virtual Console release slightly less exciting. The online mode is certainly welcome, even if it's barebones and not always as consistent as you would like.

Is It Worth The Money? Why has it taken Nintendo six long years to introduce online play in Virtual Console games? Just imagine how much more impressive SNK's line-up of Neo Geo games would have been with this added feature. The addition of online play calms down the rage left from Capcom releasing an inferior version of something they gave us four years ago. Why not incorporate this technology into something that hasn't come out already, instead of yet another Street Fighter II port? There's really no reason for you to buy this game if you own an Xbox 360 or PlayStation 3, at that point you should just spend a few dollars more and get Super Street Fighter II Turbo HD Remix. Everybody else might want to weigh the pros and cons of buying this annoying cash-in.
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