I need a girl like Lara Croft. She's a no-nonsense kind of gal who has a knack for solving ancient mysteries and getting the goods. She's also great at killing dinosaurs, climbing up giant mountains, swimming and hand-to-hand combat, but I don't need any of those skills at the moment. I just need somebody who will search the ends of the earth looking for the answer to the ultimate mystery: Why this game is called The Tomb Raider Trilogy.
Going in I figured this had to be a collection of the first three Tomb Raider games, released between 1996 and 1998. But I was wrong. Instead this is a budget-priced compilation of Tomb Raider Legend (2006), Tomb Raider Anniversary (2007) and Tomb Raider Underworld (2008). All three of these games are exciting action games full of complex puzzles, high adventure and huge set pieces that like to explode. But how are these three games a trilogy?
Oh sure, all three of these games came out within a year of each other. All three of these games are using a variation on the same control scheme and even character models. And I suppose these are the three most recent Tomb Raider games. But it's hard to call something a trilogy when there are nine main series games (and a tenth on the way). And besides, Tomb Raider Anniversary is a remake of the first game, which makes calling this a trilogy even more confusing.
Even if the name doesn't make a whole lot of sense, The Tomb Raider Trilogy offers enough excellent content to keep your mind off of the matter for at least a few weeks. All three of these games make a strong argument for why people should care about Lara Croft's continuing adventures, though it's clear from this $40 compilation that there's still some room to grow.
In case you missed the Tomb Raider series, you play adventure-seeker Lara Croft. She's equal parts Indiana Jones and a pin-up model; kicking butt, solving centuries-old puzzles and, most importantly, looking good doing it. The formula hasn't changed much since the first game, though we certainly saw a nice evolution of the scope from one game to the next.
Up first is Tomb Raider Legend, the 2007 game that singlehandedly made Lara Croft relevant again. With a brand new engine, an ambitious story and a decade to work out the franchise's many kinks, Legend delivered. The diverse levels, exotic backdrops and fast-paced narrative made this the first must-own Tomb Raider game since the series inception. Now four years later the game doesn't feel nearly as fresh, but Lara's adventure is still worth experiencing.
The Tomb Raider Trilogy is a lot of things. It's a great adventure game full of life or death platforming puzzles. It's a fun exploration game. It's that game where Lara Croft kills a dinosaur. But one thing it's not is a trilogy. If you can get past the weird title you'll be treated to hours of excitement for not much money!
This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games. This specific product, however, came straight from a PR guy for the purposes of being reviewed!