All those years I hoped and begged for a Dead Rising sequel. I knew the first
game had some mechanical problems and the story was iffy at best, but I liked
what it was trying to do and wanted more of it. Little did I know that Capcom
was going to deliver not one, not two, but THREE brand new Dead Rising games in
one year. I should be overwhelmed with excitement, however I'm starting to
question the direction Capcom is taking this franchise.
This is Dead Rising 2: Case West, the expansion pack of sorts to the moderately
successful action game from a couple months ago. As the clumsy title suggests,
this is the episode where Chuck Greene meets the star of the first Dead Rising,
Frank West. It's the pairing everybody has been dreaming of, with results that
left me feeling a little cold.

The story picks up mere moments after the events of Dead Rising 2. After
killing an evil game show host and saving his daughter (and a whole bunch of
other people), Chuck Greene is still searching for evidence that will help
clear his name. Unfortunately, all of his leads have come up dry and he's
surrounded by nasty, smelly zombies. Things do not look good for our hero.
But just at the last second, a familiar face shows up to lend some support.
Frank West definitely knows how to make an entrance.
The good news is Frank has a plan. He may not trust Chuck, but he's willing to
let the former motocross champ tag along. His plan is to infiltrate the
Phenotrans facilities (the makers of Zombrex) and rendezvous with his inside
source. Needless to say, things go wrong and the two are forced to battle
deadly zombies, company soldiers and other baddies as they save innocent
survivors. In other words, it's a typical Dead Rising game.
But not so fast. Case West is different in one very important respect - the
location. Since all of this Xbox Live Arcade game takes place in the
Phenotrans facilities, Frank and Chuck will have nowhere to shop. As corny as
it sounds, the one thing that always linked the Dead Rising games together
(besides the gameplay, weird leveling system and zombies) is the protagonist's
ability to shop. Between the shopping center in Willamette and the casinos in
Fortune City, Dead Rising has always been about fighting zombies to elevator
muzak. That's definitely not the case in this brand new expansion.

The Phenotrans facilities are nothing like your everyday world, unless you hang
out in high tech laboratories that resemble a horrifying cross between a prison
and an army base. You will not find a grocery store or a movie theater. There
is no item shop to buy Zombrex. At no point will you throw a cash register or
buy a hotdog. The Willamette Mall was warm and inviting, while this feels
like it's constantly trying to push you away.
It's not that you can't find items to you. There are items and weapons all
over the place, so you'll likely find comfort in some of the structural
similarities of Case West. Before long you'll start learning where everything
is, including knowing where the best weapons spawn and the quickest way between
areas. The facilities is broken out into a number of interesting areas, such
as the research area, housing quarters, security strongholds and more. Plus,
the maintenance rooms are still open, so Chuck can duct tape together all kinds
of crazy concoctions. This may not look like the normal American locations
we're used to, but you'll still find a lot of the Dead Rising trappings.