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Prototype Reviewed by Cyril Lachel on . Even with its lack of replay and inconsistent graphics, Prototype is still a worthwhile investment for anybody who wants to be the superhero. There's a lot of variety to your attacks and a great sense of pacing, especially when it comes to the first half of the game. At the end of the day it's a violent action game that should please just about anybody that likes this style of open-world gameplay. Prototype is an amazing superhero game, even if you aren't the hero of this story. Rating: 71%
Prototype
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  • Review Score:

  • B
At first glance I was ready to write-off Prototype as just another ultraviolent open-world action game in the same vein as inFAMOUS and Crackdown. Activision's newest game features a comic book-style protaganist who can leap buildings with a single bound, cut enemies in half with his blades-for-hands and has enough superpowers to make even Superman a bit jealous. Given all this information, it's easy to make the connection between this and those games put out by Sony and Microsoft. But Prototype isn't an inFAMOUS clone. Instead it's more of a remake to another Activision game - Spider-man: Web of Shadows.

I can see your face, you're dumbstruck by what sounds like an outlandish comparison. After all, this is a game about ripping people limb from limb and literally consuming innocent people for health. But look closer, because these two games are practically identical. They take place in the same part of New York City, feature conflicted characters that are prone to dip into their darker side to get the job done, and both games have practically the same storyline. Heck, Prototype even offers something called the "Web of Intrigue."

Prototype (Xbox 360)

As I played through the game's convoluted story, I couldn't help but see the connections between the two games. It's not just the small things, either. About of quarter of the way through the game I couldn't take it anymore, I actually got up to double check the developer of the two games. I was genuinely surprised when I discovered that the two games were developed by different companies. I fully expected this to be by the same game makers, not a completely different team. It's not that Prototype is similar to Web of Shadows, it's that it's almost exactly the same. Only this time around you don't have to listen to Peter Parker whine for ten hours. Oh, and Prototype has blood. Lots and lots of blood.

Now don't get me wrong, when I compare the game to Web of Shadows that is not intended to be a knock against the game's quality. The truth is, I had a great deal of fun with last year's Spider-Man game (as you can see from my original review). I loved the fact that this new Spider-Man was darker and more brooding. I loved the open world aspect, complete with fun mini-games and rewards for finding every nook and cranny in the sandbox world. Prototype is a better game, featuring a strong story, better acting, more variety of attacks and less technical problems. But make no mistake about it, outside of the extreme gore, this might as well be the Web of Shadows sequel Spider-Man fans have been waiting for.

Prototype (Xbox 360)

The game has an intriguing story from the get-go, showing you a world torn apart by nasty mutant monsters and a killer virus that seems to be ripping Manhattan Island to shreds. But this isn't your present. This virus plagued cityscape is your future. The game starts a couple of weeks earlier, just as the virus was starting to rear its ugly head and take hold of the city. You play Alex Mercer, a hooded badass who wakes up not knowing what happened to him. Was he experimented on? Is he still human? These are the questions that he's trying to answer. All he knows is that he is now able to morph into the characters he consumes, withstand bullets and turn his hands into giant weapons. And did I mention that he can run up walls, throw cars and glide around the city like a super hero? Well, he can do all of that ... and more.

He's aided in his quest by his sister and a couple of other close friends. Together the team comes up with a game plan that involves Alex killing tens of thousands of people, consuming high level military Generals and taking out gigantic bosses that seem to be wreaking havoc on the city he once loved. All he knows is that somebody has the answers, and he's not going to stop until he learns what happened to him. Even if that means he has to kill every single person in Manhattan, he's going to figure it out.
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