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Rock Band Unplugged Reviewed by Cyril Lachel on . Don't be pessimistic after the disastrous Guitar Hero On Tour games, Rock Band Unplugged is another fine example in a very young franchise. It looks like the real Rock Band but plays like Amplitude, the perfect combination as far as I'm concerned. Don't let the duplicate songs fool you; Rock Band Unplugged is one of the best music games ever made for a portable game system! Rating: 78%
Rock Band Unplugged
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  • Review Score:

  • B+
Stop me if you've heard this one before: A hugely successful game maker is looking to capitalize on the success of their top selling music franchise by spinning it off onto the handheld game systems. This isn't Guitar Hero On Tour on the Nintendo DS, but rather Rock Band Unplugged for the Sony PSP. And while this Electronic Arts/MTV Games release isn't as good as its console counterparts, it is leaps and bounds better than what Activision was able to pull off on Nintendo's dual-screened system. And best of all, this portable music game won't give you a severe case of carpel tunnel.

Instead of trying to recreate the fun and excitement of Rock Band using weird fake plastic controllers that somehow plug into your handheld system (a la Guitar Hero On Tour), Rock Band Unplugged decides to try something completely different. It's the game's readiness to drastically differentiate itself from the console releases that is its greatest strength. It is, for better or worse, a completely different game; something that is not trying to be something it can never hope to be on a portable system. It would be foolish to try and recreate any one of the instruments (except for maybe singing) on a handheld, so I'm certainly happy to see Harmonix take a different approach.

Rock Band Unplugged (PSP)

Rock Band Unplugged is, quite simply, the pairing of two of Harmonix's best games: Frequency/Amplitude and Rock Band. At first the game looks like your basic Rock Band-style game, where you hit the notes that are coming to you in order to play beautiful music. But look closer. In Rock Band Unplugged you aren't just playing one instrument, but all four of the instruments found in your standard Rock Band song - guitar, bass, drums and vocals. It's your job to switch from one note highway to the next hitting notes and completing musical phrases.

You do this by using the two shoulder buttons, switching from one highway to the next trying to earn as many points as possible. Each highway features four different notes to hit, two mapped to the D-pad and the other two are represented by the face buttons. The two D-pad buttons are used to hit the red and yellow buttons on the left, while the triangle and O buttons are used to hit the green and blue buttons on the right. For as wonky as it sounds, this set-up works surprisingly well. It actually makes sense for these buttons to be moved away, especially when you're trying to two notes at once. The notes are separated by the shoulder buttons, so you use your two thumbs to hit notes and do the rest with your index fingers. If you don't like this set-up for any reason, the game gives you the option to change the button scheme accordingly.

Rock Band Unplugged (PSP)

Where Rock Band Unplugged differs from the likes of Guitar Hero and the console Rock Band games, is that you aren't simply trying to hit notes. Each instrument will have a phrase that they have to complete; which includes you hitting a number of different notes in a row to activate the instrument. Once you've played all of the notes the phrase will be locked and you can move on to a different instrument, with the now-completed instrument playing in the background. But don't get too comfortable, because you're going to be frantically rushing from one note highway to another trying to complete all of the instruments before you have to do it all over again. And don't forget that if you don't hit all the notes the marker will be pushed up a little further and you'll have to complete another phrase. It can all get very overwhelming, going back and forth hitting as many phrases as you can. But it's never frustrating, it's just an exciting time where you're on the edge of your seat trying to hit notes and keep the song afloat.

If you're a Frequency fan, then all this should sound familiar. This was the basic gameplay mechanic of both Frequency and Amplitude, Harmonix's earliest PlayStation 2 games. In those games you were pushing buttons to drum machines and other computer sounds in a electronica-influenced landscape. This is more basic, with you only playing the four main instruments found in all previous Rock Band games. The music is also more in line with the traditional Rock Band games ... in fact, some of it IS in other Rock Band games.
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