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Dokapon Kingdom Reviewed by Cyril Lachel on . If you're looking for a mash-up between Mario Party and a role-playing game then you can do worse than Dokapon Kingdom. Actually, on second thought, you can't. As far as I can tell this is the first game that tries to pair these two different genres. The good news is that you can have a lot of fun in Dokapon Kingdom, unfortunately the game never quite lives up to its potential and is only fun when you're playing with real people! Rating: 71%
Dokapon Kingdom
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  • Review Score:

  • B
Last year I gushed when D3 brought us Puzzle Quest, a mash-up between a role-playing game and Bejeweled. So I should be just as excited to tell you about Dokapon Kingdom, a mash-up between a role-playing game and Mario Party, right? Well, not so much. Atlus's newest role-playing game hybrid is certainly unique and quirky, but it never comes together to make a compelling single or multiplayer game.

You can't accuse Dokapon Kingdom of not being completely unusual. It's also sadistic, the game clearly states on the back of the box that it's "The Friendship Destroying Game!" While I won't go that far, I will say that this can definitely be one hell of a competitive (and even confrontational) RPG/board game. It's not without a few faults, but if you're one of those people who wants the deepest version of Mario Party ever made you it may be worth looking into this $40 PlayStation 2 game.

Dokapon Kingdom (PlayStation 2)

It's easy to say that this is a role-playing game played on a Mario Party-style board game, but what does that mean? Well, it's exactly what it sounds like, you spin a wheel to see how far you can move, you go around the board trying to take over villages and you try to sabotage your opponents in any way possible. Fans of Hudson's long-running Mario Party series will instantly recognize what you have to do in this game, only instead of featuring fun mini-games, Dokapon Kingdom offers strange rock-paper-scissors style battles. The structure of Dokapon Kingdom is not always sound, but if you stick with it you will find that this is a deep (and odd) experience. I just wish its emphasis was more on fun than quirky.

So, how do you play a game of Dokapon Kingdom anyway? That's actually a good question; because it's not immediately clear what you're supposed to be doing when you turn on the game. Like Mario Party, Dokapon Kingdom looks and plays like your standard board game. That is, each player (from two to four, depending on the game you set up) takes turn spinning a wheel to find out how far you get to travel, and then face the consequences.

Each of the different tiles on the Dokapon Kingdom board offer some sort of item or challenge, so you will need to be strategic about which paths you take and what tiles you ultimately land on. For example, in an empty tile you'll be forced into a one on one battle, while if you land on an item tile you'll get to spin the wheel and select some sort of item you can use later in the game. In total there are nine different types of tiles, including a magic tile, loot tile, bank tile, harm tile, warp tile, dark tile and passage tile. Each of these spaces has different effects, some good and some bad. Throughout the course of the game you will run into these different tiles dozens of times, so it's up to you to maneuver your way around the board without having too many bad things happen to your character.
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