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Enemy Territory: Quake Wars Reviewed by Cyril Lachel on . If you put in enough time you can have a lot of fun playing Activision's newest team-based first-person shooter. The problem is that this Xbox 360 port of Enemy Territory: Quake Wars comes up short in comparison to the PC original. Console gamers may enjoy it, but discerning FPS fans may want to look elsewhere. Rating: 57%
Enemy Territory: Quake Wars
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  • Review Score:

  • C+
On the PC, Enemy Territory: Quake Wars was a compelling alternative to EA's Battlefield franchise. This Activision game managed to combine a science fiction shooter with the wide-open landscapes of Battlefield. It offered exciting objectives, huge battles, tons of vehicles and some sharp looking graphics. It wasn't a perfect game, but Quake Wars on the PC was a solid game that was easy to recommend. Unfortunately this Xbox 360 port (coming eight months after the original PC game) is not as easy to recommend.

The set-up is simple, the alien (known as the Strogg) has attacked Earth in order to process a specific material into some sort of fuel. The humans (known as the GDF) are understandably defensive about this invasion, so the two sides duke it out to decide who will control this planet. Or something like that, the truth is that the story is largely irrelevant in the context of this game. Outside of the opening cinema, you never really get much added story, so you shouldn't come into Quake Wars expecting this to advance the Quake narrative.

Enemy Territory: Quake Wars (Xbox 360)

You also shouldn't expect a big focus on the single-player modes, because Enemy Territory: Quake Wars was designed primarily for online play. This is a class-based first-person shooter, not unlike Team Fortress 2 and the Battlefield series. One side plays as the GDF and the other side is the Strogg, each side has their own unique objective and whoever is able to complete it first is the winner. Once the round has come to an end all 16 players filter back into a lobby and then jump right back into the game. There's a little more to it than that, but that is the basic concept behind Quake Wars.

The missions are all pretty simple, so it's easy for just about anybody to jump into a match and know what they're supposed to be doing. The average mission involves an engineer building something useful, a soldier blowing something up and a covert ops agent rushing into a base and getting intel. There are also missions where you'll need to drive a tank (or some large, slow-moving vehicle) into the enemy base while taking enemy fire, the object here is to constantly kill the enemy, repair the tank and keep it moving forward. Each one of the game's dozen maps has you completing (or at least trying to complete) three or four of these tasks, so there's always something to do.

Enemy Territory: Quake Wars (Xbox 360)

The nice thing about these different tasks is that you only have to take on one at a time, that way you have all of the action taking place in just one section of the map. This definitely keeps things exciting, especially when the two sides are fighting over something as simple as building a bridge from one island to another. Best of all, as people complete the various missions the actual battles with move, so that you're always be fighting at a new location, which goes a long way to improving the lasting value of each level.

In the single-player modes these tasks are well defined, you know that you have to pick the right kind of class (which you can switch at any time) and that you have to lead your team into battle to complete these missions. But things are a little more freeform online. You still have the tasks, but the game doesn't require you to lead your team into battle. Instead you can be one of those followers that plays back-up, laying down land mines, building anti-personnel turrets and throwing down health packets. When you play in a full room (that's eight players versus eight players) you have a lot more options; it's online that the classes really come into focus.
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