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32 Game Endings of Christmas
Ghosts 'n Goblins: Capcom Trolls Gamers
By Cyril Lachel     |   Posted on December 10, 2011   |   Episode 17 (Show Archive)  

   

Welcome to the 32 Game Endings of Christmas, our daily look at some of the most memorable finales of all time. Every day between Thanksgiving Day (November 24th) and Christmas Day (December 25th) you will see a new installment, complete with information about the ending and why it's memorable in the first place. Best of all, you'll be able to see the video for yourself! Needless to say, beware of some very old spoilers below!
Ghosts 'n Goblins: Capcom Trolls Gamers
[ Company: Capcom | Year: 1986 | Grade: F ]

Ghosts 'n Goblins (Nintendo Entertainment System)
It's the seventeenth day in our month-long look at the 32 Game Endings of Christmas. It's usually here where things start to break down. But that's not the case this year, thanks in large part to this frustrating finale for the great Ghosts 'n Goblins. Think you have what it takes to survive Satan's twist ending? Find out now when you read another exciting episode of the 32 Game Endings of Christmas!

Previously On Ghosts 'n Goblins: It took a long time for Sir Arthur to work up the courage to ask Princess Prin Prin out on a date. Even though he's proven himself time and time again in the heat of battle, there's something about the Princess that sends him into a panic. But he finally asked her out and she said yes. Unfortunately, Sir Arthur isn't good at this whole courting dance. On their first date he decides to take her for a nice romantic picnic ... at the local graveyard. Needless to say, this is not the way to get through the fifteen layers of old fashioned clothing to eventually get into her panties.

But the Princess is a trouper. She knows that Arthur is nervous and does her best to keep this date on track. And then disaster strikes. A giant gargoyle swoops in and nabs the Princess. Now it's up to Arthur to fight through haunted towns, caves, ice villages, firey pits and Satan's lair. Things are going to get rough, so it's a good thing Sir Arthur packed a good pair of underwear!



How It Ended: After beating fire demons, flying specters and every other form of evil you can imagine, Sir Arthur is left with one last task: Defeat Satan. While the fight is tough, our valiant

Sir Arthur sure is limber, especially considering the weight of that armor!
hero is able to beat back Satan and win the day. With a sigh of relief, Arthur is set to save the Princess and (hopefully) get a second date. Considering the hell he went through to save her, the least she can do is go out with him again.

But there's a twist. It turns out that all that work was for nothing. That's right, NOTHING! This whole thing has been a

It's time to introduce Arthur to some new girls!
ruse by Satan himself, forcing Arthur to confront his worst fears. Now our hero has to go back to the start (where he never really left) and make the long, hard slog through fire and flames one more time. Only this time around it's even harder. This is a perfect example of Capcom trolling 8-bit players. Sure you beat this insanely hard game, but in order to get any kind of satisfaction you will have to do it all over again. Thanks for nothing, dick!

How It Should Have Ended: Sir Arthur is given a choice: He can even stay or go. If he goes there will be trouble, if he stays it will be double. Wait ... no, that's not true. If Arthur stays he can date another pretty girl. Oh sure, he will have to put up with the King being a little upset, but who cares when there are so many other girls to choose from? He's a knighted soldier, that should help him bed a few adoring women. Who needs the pressure anyway? Have fun with your new girlfriend, Satan!
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