Can you survive An Unholy Return: The 31 Games of Halloween?
31 Bonus Levels of Christmas
Street Fighter II: Barrel Drop
By Cyril Lachel     |   Posted on December 09, 2010   |   Episode 15 (Show Archive)  


It's that time of year again, a time when Defunct Games celebrates the holidays by posting a daily theme article that should inform and delight gamers all over the world. This year we're taking a look at 31 of the best-known bonus stages in all of video games. Each day we're going to look at a different level and review it, while also trying to figure out what makes it tick. Join us as we post a new episode of the 31 Bonus Levels of Christmas every day leading up to the biggest holiday of the year!
Street Fighter II: Barrel Drop
[ Console: Arcade | Year: 1991 | Grade: B ]

Not every barrel encounter ends the way you want it to!
The Context: You hate M. Bison. I don't care which character is being played, everybody has a reason to defeat this evil dictator. But that doesn't mean the World Warriors can't have a little fun along the way. When not pounding the stuffing out of their competition, our favorite combatants can use their fireballs, shock moves and spinning bird kicks against inanimate objects. But don't blink, because like the original Street Fighter, these bonus stages are over in well under a minute. Beating these bonus stages is key if you plan on unseating "NIN" from the leaderboard.

Like everything else in the game, Street Fighter IV borrowed the bonus stages from Street Fighter II!
The Rules: As twenty wooden barrels fall from the ceiling, it is up to the play to destroy every last one before time runs out. The player is scored on each barrel is destroyed, with an additional bonus for not missing a single one. But it's harder than it looks, because some barrels require more than one powerful hit. In a two-player game, each person battles to see who can break the most barrels. Once completed, it's back to the mean streets of hand-to-hand combat.

The Verdict: It may not be the Street Fighter II bonus stage everybody remembers, but this barrel drop is a great two player diversion. You can't go wrong with a giant scoreboard letting each player know how they're doing, especially when it comes to a competitive

I would play an Etch A Sketch version of Street Fighter II (at least it looks better than Marvel vs. Capcom 3)!
game like Street Fighter II. Will you two work together to destroy all of the blocks or will this devolve into yet another brawl? The choice is yours in this creative stage. It may not be anything fancy, but the barrel drop is yet another great reason to play through this Capcom arcade classic.

Completely Missing the Point: There's something about his Street Fighter II barrel drop that has always confused me: Who is dropping these barrels on Ryu? I can understand beating up a car and a brick wall, but why would anybody drop wooden barrels from a conveyer belt? For one thing it would take some effort to set everything up, especially if you also have to rig the scoreboards together. It's a lot of work for little payoff. If this was M. Bison's doing, then no wonder these World Warriors are so keen on kicking his butt.


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