What Is It?
David Crane hates you! Developed by the mind that brought you Pitfall!, A Boy and His Blob is David Crane's very first NES game. The idea is simple enough, you solve puzzles by feeding your obedient blob jelly beans. That's right, jelly beans. Each jelly bean transforms your blog into a helpful device, perfect for getting you over obstacles and onto tall ledges. You'll use the vanilla umbrella, the root beer rocket, the tangerine trampoline and the ketchup which, well, I'm sure you can figure it out. This concept rocks, but the execution errors on the side of brutal. The difficulty is extreme, you have only enough jelly beans to beat the game and at first you have no idea what you're supposed to do. This is brutal game development, the kind of game that will no doubt turn off many gamers.
Does It Still Hold Up?
Hey look, it's an open world game ... on the 8-bit NES! While this may not be Grand Theft Auto IV, it does have a lot of forward thinking gameplay ideas. I love the concept of the game, even if the actual game looks and feels like it should be on the Atari 2600. The controls are stiff and hard to get used to and the difficulty is so brutal that it's almost no fun at times. If you can get over these two problems, then you are set to enjoy a slightly outdated action/puzzle hybrid.
Is It Worth The Money?
Look, if you're the kind of person who is easily annoyed at games, then don't, under any circumstance, buy this game. It's not that A Boy and His Blob is a bad game, it's not. I personally love the game and fully recommend it to anybody up for a challenging action/puzzle game, but this is not for the faint of heart. If you're anything like me, then you'll curse David Crane for half of the game. And then it will click, and you'll memorize what you're supposed to do. If that doesn't sound like your type of game, then maybe you should check out the recent reimagining of A Boy and His Blob put out by Majesco.