Marvel vs. Capcom Reviewed by Cyril Lachel on . Rating: 71%

Marvel vs. Capcom

When I first witnessed Marvel Vs. Capcom in the arcade I couldn't help but be amazed. It wasn't the wonderful graphics, it wasn't the mile high jumping, it wasn't even the two on two action ... it was the fact that after 10 years of waiting, I was finally able to play Strider Hiryu (from Capcom's game Strider).

Is the inclusion of Strider, not to mention Captain Commando, Mega Man, and tons more, enough to recommend buying another Street Fighter II clone? Yes ... and no. The glaring flaw of Marvel vs. Capcom is the lack of characters. While in the arcade the paltry number was pretty sizable, but at home it's just too little to hold your attention.

In fact, Capcom has done nothing more here than port the game exactly from the arcade. The problem is that the game took too long to convert to a home system, and Marvel vs. Capcom 2 was already out in arcades. Outside of that, Capcom didn't make anything for one players, so there really isn't much fun to be had for any solo players.

The graphics are just amazing. Beautiful hand drawn graphics that are both look good, but animate better than any other 2D fighting game. The play control is a little tricky for Street Fighter-philes, but can easily be learned. My major gripe is the mile high jumping, and a lot of other "comic" book moves that the World Warriors are able to do. But that can sometimes aid in action.

With Marvel vs. Capcom 2 being released, is there any reason to own this? Yes, but not a good reason.

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