There is no denying it, you can argue all you want, but the Saturn is just a better 2D system. The PlayStation, in comparison, is no match for the RAM cart, and the extra 2D processing power of the Saturn. It's by that reasoning that some of the best Capcom has to offer ends up getting top treatment on the Saturn. Street Fighter Alpha 2 may not be the best Capcom has to offer, but you'd never know it with this flawless presentation.
If you're looking for a fun, lite fighting game, something that isn't too challenging, isn't too engulfing, and isn't going to take all day ... look no further. Street Fighter Alpha 2 isn't really a sequel so much as it's an extension of the first Alpha. There are only a few new characters, and game is more of the same.
If you've played Street Fighter II before you will already know most of the control. The punchline in the Alpha series has always been it's unwitting use of characters from other games. Final Fight, Rival Schools, and the original Street Fighter are all represented here. While I do like Guy as a fighter, there is no getting past the notion that he plays oddly like a combination of Vega and Dan.
Fighting games often fall apart when it comes to single player fun, and Street Fighter Alpha 2 is no exception. There isn't much else to do here than tradition fighting and time attacks. Pretty basic stuff.
This game is considerably better than it's PlayStation counterpart, I might add. With, or without, the use of the RAM cartridge Street Fighter Alpha 2 shines with much more animation and detail than you'd expect. The game is nearly arcade perfect, and with single screen shots, it's almost impossible to tell. The Saturn control also features six buttons across, a God send to the Street Fighter-philes.
If you have the first game, this is a bit difficult to recommend, but if you're a die hard Street Fighter fan there's no reason you shouldn't already have this game!