Defunct Games
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  1. 2003
  2. 2004
  3. 2005
  4. 2006
  5. 2007
Primal
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Primal Primal Primal
  • Review Score:

  • B-
The level designs are nice, including a great deal of detail and personality. Each of the worlds looks completely different, and even offers unique architecture and creatures to fight. The graphics are a little misleading, though, as the game has a funny way of looking a lot bigger than it actually is.

Most of the areas you run through only have one path, and no real way of altering the course you are on. The game is an extremely linear process, and the level design understands that. This isn't all bad, as it has giving the programmers a chance to create facilitating visuals filled with individuality. The backgrounds are right out of a horror film, even if the game never manages to deliver any scares.

The characters themselves, especially Jen, are quite large and very impressive looking. They animate well, though that is certainly not the games strong suit. The enemies, on the other hand, go from amazing all the way up to stunning. Even the basic baddies are both interesting looking and extremely well drawn, and they only get better as you make your way through the games four worlds.

Like a number of other recent Sony titles, Primal takes a decidedly minimalist approach. There is no heads-up display, and when you're exploring you really don't push more than the action button. Looking at your map and all other activities are done using the options menu, completely taking you out of the action.

Thankfully the controls are simple, because they have a funny way of changing depending on what you are doing. The moment you get into battle the button configuration completely changes, making you use the L and R buttons on top to control your combatant. You'll notice that the buttons change yet again when you are using Scree of underwater, so the challenge is keeping track of them all.

There are a number of tricky jumps you will be forced to withstand, but the odd thing is, you don't really control the jumping. Jen and Scree just kind of jump when it is required of them, so it begs the question of why the programmers decided to make so many time consuming jumps in the first place. You can't even fall off of the sides, so there is no peril involved at all, and they become just another annoying thing you will have to navigate around if you want to beat the game.

Knowing you would be spending a great deal of your time fighting enemies, the developers decided to add a few moves to the mix. By using the R2 and L2 buttons, Jen is able to perform deadly attacks with her right and left body parts. Using these properly, gamers can put together rudimentary combos that make fighting slightly more interesting. There is also a useful spin attack that takes out enemies that are swarming around you.

For the most part the combat controls are smooth and it's easy to pull off moves. But after a few hours of brawling, you can grow tired of fighting, and wish there were more puzzles to solve. The combat is extremely repetitive, and even with the multiple buttons, it ends up feeling like your just button mashing. Hopefully you'll be quite a ways into the game before you notice this shortcoming, but if you don't like the battles early on, you won't like them any better twenty hours in.