The game gives you a limited amount of control over your team. For example, you always have control over who gets what weapon in any given situation. Although there are more than enough weapons for everybody, chances are you will want to keep the best weapons for yourself. Early on you may do this for selfish reasons, but before long you'll realize that the computer-controlled characters are woefully unprepared to handle the biggest and best artillery. For one thing, each of the computer-controlled characters unloads way more bullets than need be in any given situation. You may fire a few controlled bursts, but your partner is there acting like they have unlimited ammo. Unfortunately that's not the case, so you'll likely find yourself giving them the stun gun and melee weapons.
To make matters worse, your partner will often throw caution to the wind and rush into the action with no clear plan. I was horrified by the amount of times my freshly healed character would rush straight up to a bad guy with reckless abandon. This is not only tactically stupid, but it also means that they're going to require some of the healing potions, a rare commodity in this game. I hate talking in hypotheticals, but this game would have scored significantly higher if the computer didn't act like a college kid most of the time.
The game definitely makes a good impression, giving you an interesting concept early on that looks like it's going to develop into something really meaningful. Unfortunately the story never blossoms into anything especially scary. What you get is a paint-by-numbers survival horror adventure that takes you to familiar locations and has you battling familiar bad guys. By the time everything is revealed and the mystery is solved, I found that I didn't really care. I wasn't emotionally connected to these dumb characters and too many of the plot points felt forced and, dare I say, corny. One thing I did like was that the game wasn't afraid to kill off important characters in gruesome ways. In that sense it really felt like a contemporary Hollywood horror film.
While the story constantly had my rolling my eyes, I kept pushing myself forward because I couldn't wait to see what came next. Even as I started to lose interest in the plot and couldn't take the annoying voice acting, the game's stunning visuals kept me intrigued. From the moment I turned the game on I was shocked at how good the game looked. Each of the game's locations is beautifully rendered, full of detail and a perfect atmosphere. Without a doubt the visuals are the very best thing about Obscure: The Aftermath.
The audio is also strong, full of eerie music and appropriate sound effects. Unfortunately the voice acting is a mixed bag, mostly siding on the intolerable. Still, that's not much different from your standard cast of no-name actors that find themselves running from evil creatures in a cheesy horror film. For what it's worth, the acting in Obscure: The Aftermath is certainly on par with that of the recent Friday the 13th movie.
Despite the game's many shortcomings, I actually found myself having a good time with Obscure: The Aftermath. Coming years after Silent Hill Origins and well before Resident Evil, Obscure 2 is hitting store shelves at just the right time. This is the type of game you won't think twice about months later, but those few hours spent battling ghoulies and running for your life are a lot of fun. With smarter AI and better storytelling this could have been a must-own for the Sony PSP, but instead we get a fun adventure game that should tide you over until Capcom unleashes Resident Evil on the handheld.
Obscure: The Aftermath is a fun survival horror game that is marred by dumb AI and a lame story. But even with its problems, I still had a great time looking at the amazing visuals and laughing at the cheesy dialogue. It's not going to win any awards, but Obscure: The Aftermath managed to exceed my admittedly low expectations!
This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games. This specific product, however, came straight from a PR guy for the purposes of being reviewed!