The 25 Most Unnecessary Games of All Time

Seven Samurai 20XX

Akira Kurosawa's Seven Samurai is widely considered to be one of the greatest movies of all time. Released in 1954, the Seven Samurai inspired hundreds of Japanese samurai films as well as a number of American (and Italian) westerns. In fact, the 1960 western the Magnificent Seven is a remake of this classic samurai film. It's for this reason that it's so hard to swallow a video game remake that decides to throw everything cool about source material and turn it into a futuristic cyberpunk adventure. Wait ... that can't be right, a futuristic cyberpunk adventure? Oh goodness, Seven Samurai 20XX isn't just unnecessary, it's perhaps the single worst video game ideas ever conceived!

Don't get me wrong, the idea of a Seven Samurai video game isn't the worst thing of all time. The movie is pure excitement; it's full of memorable characters and a great backdrop. While I'm hardly a fan of video games based on movies, if Seven Samurai was handled by the right team it could be something spectacular. But to see Dips Corporation (who is clearly the wrong team) turn this amazing movie into a futuristic beat-em-up just makes me angry inside. I'm even more upset with the people handling the Kurosawa estate; I have a hard time believing that famed director Akira Kurosawa would want his movie to be connected in any way to this garbage.

It won't take long for fans of the movie to be horrified by what the developers did with this game. What's worse is that most people won't even play the game long enough to see the truly offensive elements of the game ... such as the song and dance number that pops up near the end of the game. You heard me right; I said that Seven Samurai 20XX has a song and dance number! One can only hope that the disgruntled ghost of Akira Kurosawa haunts the people that made this game until they take their final breath. Seven Samurai 20XX isn't just unnecessary, it's offensive in every possible way.

Fight Club

While some might argue that movie games in general are wholly unnecessary, some make more sense than others. It's easy to understand why Activision would want to make Spider-Man 3, why Rockstar was smitten with The Warriors and how GoldenEye 007 could be a solid action game. But Fight Club? We're not talking about an action movie here (despite what the title suggests), we're talking about a character-driven drama about one man finding is real self in a sea of work and expectations. Sure there's fighting in the movie, but to suggest that it's an action movie would be to completely miss the point of the Chuck Palahniuk book and David Fincher movie.

Apparently VU Games completely missed the point, how else can you explain the Fight Club game developed by (and I'm not joking) Genuine Games. Turning Fight Club into a Tekken-style fighting game is akin to turning Do the Right Thing into a pizza delivering game or making Borat into a nude wrestling game. You could conceivably do all of this, but not at the expense of missing the point of those movies ... which is exactly what happened to Fight Club.

And not only did Fight Club completely miss the point of the movie (and book), but it wasn't even a good fighting game. And to add insult to injury, VU Games decided that virtual versions of the cast and characters from the movie wasn't enough to get people excited for a Fight Club game. To sweeten the deal they had Genuine Games add in Limp Bizkit lead singer, Fred Durst. That's right; Fred Durst is in the game, giving you one more solid reason why you should never even think about playing this game. I'm not sure if there's a recipe for how to make a game completely unnecessary, but I'm pretty sure that adding Fred Durst is one of the ingredients!

Super Scope 6

You can't blame Nintendo for trying; considering the success of the Zapper, Big N felt like they needed a light gun for their next generation 16-bit console. But it couldn't be just another puny little pistol; they needed a super gun for their Super NES, something so extreme it would stand out as being way ahead of its time. After what must have been a night of non-stop Rambo films, the big wigs at Nintendo came together and collectively hatched their super gun ... a fake plastic bazooka.

The Super Scope was a completely worthless accessory for the Super NES, one of the few failed attempts at a gadget Nintendo made in the 16-bit era. One look at the bazooka-like accessory and it was easy to see the central problem. Although the Super Scope was larger and more interesting looking, it failed at even the most basic operations. Unlike the Zapper that could be held in any number of positions, the Super Scope was really only meant to be placed on your shoulder. This presented the problem of really connecting with the games you are playing, since most of the shooters made for the Super Scope involved you shooting a gun, not a bazooka. Nothing takes you out of a game faster than holding a fake plastic bazooka when the game is about a pistol-carrying badass.

While it was the hardware's design that made the Super Scope completely unnecessary, it's hard to ignore how terrible the pack-in games were. For starters, the pack-in cartridge was called the Super Scope 6, which ultimately confused more people than anything. To this day there are people who believe that the bazooka weapon is called the Super Scope 6 and not the game. And to make matters worse, there were really only two games on the Super Scope 6 cartridge. Both of the games offered three different ways to play the game, but the fact that they had different modes does not mean that they are individual games. Nobody would confuse Forza 2 as four games just because there are a bunch of different modes. But the Super Scope 6's worst moment came when you realized that Blastris (the Tetris-like game you played with the light gun) actually made Hatris and Facetris look like decent games.

Ping Pals

Ping Pals is an advertised as an inexpensive chat program the whole family can get into. So what's the problem with that? You would think that a family-friendly chat program for your Nintendo DS would be a welcome addition, right? After all, the idea of using your Nintendo DS to chat amongst your friends sounds like a reasonable enough use for Nintendo's top selling portable. There's just one minor problem: The Nintendo DS already comes with a family-friendly chat program ... and it's free!

Not only does the built-in DS chat program, PictoChat, come with the system for free, but it also does more than Ping Pals. What you get is a $30 skin to a program that was essentially free. Oh sure, you get a few other things for your money - cute avatars, a colorful interface, and some of the worst mini-games ever conceived - but at the end of the day this is just PictoChat for people that hate the idea of getting something for free. And even if you were suckered into spending the money to buy this completely useless piece of garbage, you would still need to find friends who were also stupid enough to buy this instead of Mario Kart DS, Advance Wars, New Super Mario Bros., or any other Nintendo DS game out there.

Beyond the fact that every DS owner already owns a version of this program and that the extras aren't worth the money, Ping Pals is a fundamentally broken experience. The features it purports to have tend to not work as advertised, and the idea that people would actually pay $30 for something they already own is the very definition of ludicrous. In fact, this product is so busted that I have a hard time even calling it a "game," if anything this is more of a way of tricking people out of their money. Think of Ping Pals as the Pyramid Scheme of Nintendo DS games. There's not one single reason why anybody should play this game, and as far as I'm concerned that's a good enough reason to be included as one of the most unnecessary games of all time.

Street Fighter II - The Movie: The Game

Oh what a strange and wonderful world we live in. While many would consider Street Fighter II to be one of the greatest video games of all time, those same people are absolutely horrified by how terrible the Street Fighter is. The 1994 Jean-Claude Van Damme vehicle is often referred to as one of the worst video game movies of all time, ranking down at the bottom with House of the Dead and Alone in the Dark. It's as if the movie's production team decided to fit every one of the Street Fighter II characters into a feature film in the most awkward ways possible. Does anybody actually believe E. Honda would be Chun Li's cameraman? And don't even get me started on T. Hawk, E. Honda and (gasp) Dr. Dhalsim.

But I digress, the movie is horrible, that's something we all can agree on. The effects are cheesy, the writing bad, and the acting is even worse. I might even go as far as to say that the movie was completely unnecessary, there are certainly better martial arts films out there and there was no reason whatsoever to try to cram Street Fighter's non-story into a 90 minute feature film. But as unneeded as the movie was, it's the game based on the movie that ranks as the single most unnecessary game of all time. So far on this list we've seen some of the worst games ever made, but there has never been a game more unnecessary than Street Fighter II - The Movie: The Game.

There are a lot of understandable reasons why a movie company would want their film to be turned into a video game. Just look at Spider-Man or Transformers, these two properties lend themselves well to the medium. But what was Capcom thinking when they went along with Universal Pictures and created a game based on a movie that was based on a game? The original Street Fighter II is easily one of the best games ever made, so the idea of turning it into just another disappointing movie-based game is the very definition of ludicrous.

But that's what they did; they made a Street Fighter game based on the really terrible $35 million dollar movie. And they didn't just go back to the Street Fighter II engine, either. They decided to motion capture all of the movie actors and try to make a more realistic Street Fighter game. This effect gives the game a Mortal Kombat look ... only without the blood and fatalities that made people forget about terrible that game controlled. Street Fighter - The Movie: The Game was a complete mess, it controlled poorly, the animation was unconvincing, and the actors they used (such as Jean-Claude Van Damme) didn't fit the parts. But forgot for a moment about all that, the reason this game is so unnecessary is because there was nothing wrong with the original Street Fighter II series. There was no reason for them to "upgrade" the graphics with real actors. There was no reason for them to turn a great playing game into something stiff and unresponsive. There was no reason to make a game based on a movie that was based on a game ... that's the epitome of unnecessary. Street Fighter II was a great game; this "realistic" version only sullies the good name of Ryu, Ken, Chun Li and the rest of the World Warriors. Remaking a game is one thing, but what Capcom did to Street Fighter II may be the most offensive act ever perpetrated on a video game series. Street Fighter II - The Movie: The Game is not just a terrible fighting game, it's the single most unnecessary video game of all time!


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