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BioShock's Disturbing 8-Bit Endings
By Cyril Lachel     |   Posted on March 17, 2008   |   Episode 16 (Show Archive)  

   
People seem to really hate the two BioShock endings. I don't know if they felt it was a letdown after such an amazing build up or if they felt it was too short, but whatever it is there's no denying that people have been vocal about their displeasure in the way Ken Levine's masterpiece ends. What these people seem to be forgetting is that the ending could have been a lot worse. Gamers old enough to remember the 8-bit era will no doubt remember ending sequences that not only failed to give us any resolution, but also offered spelling errors and other head-scratching content. To prove my point I would like to show you a video that demonstrates what it would be like if BioShock's ending was made in the mid-1980s. Ladies and gentlemen, I give you BioShock's 8-Bit Endings ...



NOTES: Despite all of the bad press, I personally don't subscribe to the belief that BioShock's endings are bad. Could they have been better? Oh, of course. But at the same time I would argue that BioShock is one of those games where the real twists come about 2/3 of the way through, so by the time you put down the control you've already experienced several hours of conclusion. Outside of giving us nine endings like The Lord of the Rings: Return of the King, BioShock sends us out with either a good or bad ending. Neither is ideal, but coming from a guy who has seen hundreds of bad video game endings, BioShock's final minutes don't even make the list. Be disappointed all you want, but you'll never truly know about bad endings until you've beaten Ghostbusters for the NES.

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