Story Breakdown: Microcosm & Novastorm (3DO)

One of the best parts of a video game is the ending, but who has the time to go back and play through every game? Let me introduce you to Game Over: The Early Years, the weekly show where we dive into classic games and spoil both their stories and endings. From the biggest hits to obscure classics, we're taking a look at some of the best and most memorable conclusions in video game history.

When you hear the name Psygnosis, chances are you either think of their early hits like Lemmings and Ballistix or their PlayStation classics like wipEout and Colony Wars. But in between the time they exploited suicidal rodents and were gobbled up by Sony, they stumbled around for a few years releasing poorly-titled platformers and middling games based on middling movies. They also dipped their toes in the on-rail shoot 'em up genre with two connected games - Microcosm and Novastorm. While the critics weren't exactly blown away by these two shooters, I enjoyed the roller coaster ride and the 23 pages of story. I think you'll agree. Turn back now if you don't want to know what happens next, because today we're going to spoil the stories and endings for both Microcosm and Novastorm. This is Game Over: The Early Years!


Still want more endings? Then I recommend you discover 23 Endings: The Early Years, the holiday series that ran during the 2017 holiday season. We cover Ninja Gaiden, Street Fighter II, Super Mario Bros. 2, Ghostbusters, Golden Axe, Metroid, Double Dragon, Flashback, Final Fight and many more!

And while you're just clicking on stuff at random, I suggest you head over to the Defunct Games YouTube page and subscribe to the channel. We're posting new episodes of Game Over: The Early Years every Monday, along with brand new game reviews throughout the week.

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