Story Breakdown: Cruis'n Series (Arcade & Nintendo 64)

One of the best parts of a video game is the ending, but who has the time to go back and play through every game? Let me introduce you to Game Over: The Early Years, the weekly show where we dive into classic games and spoil both their stories and endings. From the biggest hits to obscure classics, we're taking a look at some of the best and most memorable conclusions in video game history.

When Nintendo and Silicon Graphics Inc. first announced Project Reality back in the mid-1990s, they sold it as a way to get arcade-perfect ports on a home console. In fact, they made it a point to highlight Cruis'n USA as one of the games that would be faithfully adapted on the Nintendo 64. While a lot of the arcade game was successfully brought home, there's one crucial element the didn't make the cut -- the politically-charged ending. And that's true of most of the Cruis'n series. Turn back now if you don't want to know what happens next, because today we're going to spoil the stories and endings for both the arcade and N64 versions of Cruis'n USA, Cruis'n World and Cruis'n Exotica. This is Game Over: The Early Years.


Still want more endings? Then I recommend you discover 23 Endings: The Early Years, the holiday series that ran during the 2017 holiday season. We cover Ninja Gaiden, Street Fighter II, Super Mario Bros. 2, Ghostbusters, Golden Axe, Metroid, Double Dragon, Flashback, Final Fight and many more!

And while you're just clicking on stuff at random, I suggest you head over to the Defunct Games YouTube page and subscribe to the channel. We're posting new episodes of Game Over: The Early Years every Monday, along with brand new game reviews throughout the week.

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