20XX Reviewed by Cyril Lachel on . There's no reason to wait for Capcom to finally get their act together when games like 20XX exist. Fans of the Mega Man X series will find a lot to like about this love letter to the classic franchise and new players will get a kick out of the explosive action. It's the kind of game I couldn't put down, thanks in large part to the procedurally-generated stages and random items. Capcom could learn a thing or two from playing 20XX. Rating: 85%

20XX

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I used to be the guy that was constantly frustrated by Capcom's boneheaded handling of Mega Man. Between the unnecessarily long breaks and some heartbreaking cancelations, it often felt like nobody knew what to do with the Blue Bomber. But a few years ago I had an epiphany that I would like to share with you now: The best Mega Man games aren't coming from Capcom. The secret is that the indie developers who grew up loving those old 8- and 16-bit games are the true heroes keeping the spirit alive. A perfect example of that is 20XX, an insanely addictive new game that combines the familiar fun of Mega Man X with the random thrills of Rogue Legacy. If you're a fan of platforming action, then you need this game.

Already a big hit on PC, 20XX is finally making its debut on the PlayStation 4, Xbox One and Switch. You play as either a blue-armored girl named Nina or as Ace, who is decked out in red. One has an arm blaster; the other wields an energy sword. The idea is to fight through around a dozen stages in an attempt to defeat all the bosses and stamp down the deadly robotic uprising.

What sets this game apart from all of the Mega Man X sequels is that the levels are randomly generated, so you'll never have the same experience twice. You can pick between stages, similar to what Capcom was doing back in the day, but this time around the levels and boss fights get noticeably more difficult as they go along. The stages will generate tougher enemies, harder obstacles and more relentless bosses depending on if you play them first or eighth. It ends up being more about mastering the gameplay than memorizing stages, which is part of the reason why I can't seem to put it down.

Beyond the usual shooting and platforming, our heroes are able to dash either left or right. You can also incorporate this into your jumps, which becomes vital when dealing with some of the more difficult platforming puzzles. That's true of the wall jump, as well, which is another element that seems to be lifted directly from Mega Man X. So much of this game depends in your ability to navigate walls and dash by enemy fire to complete the stage. Best of all, the gameplay is tight and precise, the two things I look for in this type of game.

The power-ups and hidden items also end up playing a big role in 20XX. It's not just in the weapons you pick up from the boss fights, but also the things you pick up along the way. The stages are filled with alternate paths with out-of-the-way treasures that can have a lasting impact on your run. You'll grow stronger, increase your health, jump higher and so much more. But be careful, because this is the kind of game where if you die, you will get stripped of your upgrades and have to start all the way over from the very beginning.

If the comments I get are any indication, this approach is not universally loved. But I implore you to stick with me here, because I feel like 20XX may be the game that wins you over. For starters, the game does a good job of making each run feel important. You will pick up a bunch of Soul Chips along the way, which you can turn around and use in the shop between runs. This allows you to unlock new permanent upgrades and items that will be placed in the stages. Instead of being angry that I died halfway through the game, I was excited to spend the chips on new upgrades.

20XX (Switch)Click For the Full Picture Archive

It also helps that the runs are generally pretty quick, clocking in at around an hour. In a lot of ways, this evokes the spirit of those classic games, including the length. I think that's what ultimately kept me coming back for more. I always had time to fight through a few stages and unlock more stuff. And while I was doing that, I was also getting better at managing the platforming, dodging fire and fighting the memorable bosses. It's the kind of game where you know where you're going, but you're not always sure how you'll get there.

On the other hand, I found myself wishing the game was a little less familiar. There's no question that this game is derivative, to the point where it sometimes feels like a rip-off. I do think the game ends up feeling like its own property, but it would have been nice to see a few more original ideas. You'll also see all of the backgrounds and bosses repeated with each playthrough, which can get old after a while. While there's more than enough content here, it would have been nice to see a little more variety. Beyond these minor nitpicks, 20XX is an absolute blast.

There's no reason to wait for Capcom to finally get their act together when games like 20XX exist. Fans of the Mega Man X series will find a lot to like about this love letter to the classic franchise and new players will get a kick out of the explosive action. It's the kind of game I couldn't put down, thanks in large part to the procedurally-generated stages and random items. Capcom could learn a thing or two from playing 20XX.


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