Megalit on Game Boy - Advertisement Review

Megalit is the perfect example of bait and switch. Notice how cool the artwork is, it's got this crazy looking Viking character magically moving blocks around while the evil Saruman looks from beyond this castle on stilts. Wait, stilts?? No time for that, it's just this wicked crazy artwork introducing you to the world of Megalit ... and it's awesome! But wait, see that awesome Viking character? Well when you're playing the game that person is replaced by this silly grey ball of slime. You heard me right, you're playing with slime!!

If playing with the blob wasn't bad enough, listen to how Takara explains the best part of Megalit: "To master Megalit, you'll have to plan ahead, think fast, and keep on trying. And trying and trying and trying. That's the fun part." Oh, THAT'S the fun part?? You mean the frustration of aimlessly trying something again because the developers couldn't come up with something better than trial and error game play? What do they think this is, Splinter Cell??

So back to this Viking blob thing, Takara tries to explain the discrepancy like this: "... control a hero character who has been put under a spell. By carefully lowering bricks to the ground, the hero can solve the puzzle, break the spell, and clear the stage." So this "spell" they keep talking about, that must be the slime? And if he's out there to break the spell what does he care if he clears the stage? You know what, as far as I'm concerned this is just a cop out, they should have given us a game with that awesome looking Viking character! We get enough blobs from being sick! More Vikings!!

FROM: Bad Advertising, Mindfreak


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