UGH!! The Disappointments of 2010

Kinect (Microsoft)
Get out your torches and pitchforks, because I'm about to say something controversial. I'm not sold on the Microsoft Kinect. I already know it's not for me for a myriad of reasons -- I don't like to jump around, I don't have the spare room, it's
expensive, no must-own games, its accuracy is questionable, etc. -- but I'm willing to overlook all of that. My main disappointment isn't with the tech, but rather what Microsoft (and its third parties) is doing with it. I'm disappointed that the Kinect is nothing more than a high definition Wii.

With only a few exceptions, the Wii's motion gimmick has been largely dismissed by the so-called hardcore gamers. We've watched in horror as our grandparents played the newest mini-game collection, finally understanding what you see in video games. While I don't want to take anything away from their enjoyment, but these collections of simple tech demos suck. They aren't a substitute for a real game, yet they make up most of the Wii's library. Thanks to the Kinect, these shoveware companies have a new target for their half-assed compilations. The first batch of games proves this point, which makes me disappointed that Microsoft is misusing an otherwise exciting piece of technology.

Crackdown 2 (Microsoft)
I don't remember much about the story in Crackdown 2. I don't remember the bad guys or the
gang names, and I doubt I could tell you what happens when you beat the game. I know that I played through the game and completed every mission (my achievement points tell me so), but I don't remember a thing about the game. Well, that's not entirely true. I do remember one thing. I remember digging through the instruction manual, online FAQs and message boards trying to figure out if that's all there is.

Crackdown 2 is exactly like the first game. I don't mean that the game brings along some similarities, I'm saying that the difference between parts one and two are indistinguishable. The games look the same, they control the same, you perform the same tasks and even the orbs are in largely the same locations. Instead of building a new city to explore, the developers kept the old stomping grounds and added zombies. I've suffered through collecting hundreds of orbs in Pacific City, there's no reason I should have to do it again.

Epic Mickey (Disney Interactive)
It's easy to point the finger at the name and call it a day. Sure, the word "Epic" isn't helping the situation, but that's hardly the biggest problem
with Warren Spector's newest Wii exclusive. The problem with this dud is that everything feels so familiar. Oh sure, we see rare Disney characters, but the whole effect is hurt by lazy gameplay, a terrible camera system, no spoken dialog and a general lack of ambition. The gameplay mechanics that seem like a good idea at first are run into the ground by repetitive puzzles and areas. Epic Mickey doesn't even come close to matching classic Disney titles like Mickey Mania and Castle of Illusion.

Let's be honest, while the game can't quite get its gameplay together, that name is definitely a negative force. Had this game been called "Mickey's Quest" or something equally generic, I suspect this game might have missed the list. It would have been yet another Mickey game that could have been better. But Warren Spector promised something more. He promised something, well, "epic". Sadly, this Mickey game is the furthest thing from its title. A more fitting name might have been Just Okay Mickey. Or maybe they could have gone with So-So Mickey. At least that would have been honest.

Final Fantasy XIV (Square Enix)
2010 was a crummy year to be a Final Fantasy fan. You would
think that with two numbered sequels coming out within months of each other, at least one of the Final Fantasy games would deliver. Sadly that was not the case. While I can make the argument that Final Fantasy XIII is still a fun game, it's impossible to do the same for Square's second stab at the MMO market. Final Fantasy XIV is so bad that even months later, not a single early adopter has paid a monthly fee.

Final Fantasy XIV is broken. The game caps your weekly progress, has a complicated interface and removes a lot of what made part eleven a reasonable success. And even if you can get used to the unconventional gameplay, you're still left with an economy that stinks and a very limited amount of quests. The end result is an insult to anybody with a fond memory of the Final Fantasy name. Even more puzzling is the idea that anybody would allow this clearly unfinished game to ship to retailers. Not charging a monthly fee is a nice touch, but if Square Enix wanted to make everything right they would refund the money and start over from scratch.

Power Gig: Rise of the SixString (Seven45)
Of all the games on this list, I wish I didn't have to include Power Gig. Unlike Activision's cynical Guitar Hero sequels, Power Gig felt like
its intentions were in the right place. While all of the other music games just wanted you to have fun, Power Gig came with a real electric guitar and promised to teach aspiring musicians the basics. Unfortunately, this was also the year Harmonix decided to do the same thing with their Rock Band series. Yes, the timing was unfortunately, but the release of Rock Band 3 only highlights the many reasons why Seven 45 Studios disappointed in 2010.

The fact is, Power Gig is not a good game. It squanders all of its potential by offering a paper-thin tutorial that fails to cover any of the basics to playing guitar. I'm not saying the game needs to turn you into the next Jimi Hendrix, but at least teach me how to play real chords and go up and down the scale. On top of that, the guitar itself is too small for adults. Even when tuned properly, the Power Gig guitar sounds awful. Worst of all, the frets are too far away to be an effective game control, even when played with the traditional five buttons. Then again, even without the guitar control, Power Gig is a bad game that fails to match even the half-assed Guitar Hero installment. I'm sorry Seven45, but you made the most disappointing game of 2010.


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