B is for Bad


"Marty, Marty, it's the future, we need to save Michael Jackson while he still has a chance!"
A lot of people may wonder if the reason these titles were so bad was because of the limited 8-Bit hardware and inexperienced developers. There could be some truth in that argument, but it won't be able to make up for disaster that is Super Back to the Future part 2. Released in Japan on the Super Famicom, Super Back to the Future part 2 was a 2D platformer that featured Marty on his hover board ... the entire game. That's right, from the first level on you are stuck on a skateboard that seems to work against you no matter what you're doing. Performing even the simplest task, such as going up hills, requires more than one button to be pressed, and combat is nonexistent.


A lot of critics complain that a good chunk of 2D platformers are cookie-cutter experiences, simply reusing what others have done and tried. Dozens, maybe even hundreds of non-exciting 2D Mario-clones came and went in the 8-Bit and 16-Bit era, so it takes a special kind of game to be the worst of its kind. Super Back to the Future part 2 is just that kind of game! Your character is so unresponsive that you'll wonder if the developers even played this game before releasing it to the public. This is a game that can't even get the fundamentals of the genre right, let alone give us a fulfilling movie-to-game experience. Maybe the Back to the Future series just wasn't meant to be an interactive experience.


Of course it looks all grand and dramatic from the cover art ...
Ultimately the worst licensed video game of all time wasn't based on a Robert Zemeckis film or some popular comic book. In fact, the worst licensed game of all time comes from one of the oldest books, and not just any book, but THE book. Bible Adventures brings to life the excitement of all those classic tales brought to you by God. The only problem is, it doesn't really teach anything. You don't get the moral of each story, you just get the character doing game-related events that really had very little to do with the Bible.

The game has a lot of fun throwing in game clich?s that have no place in a game about the Bible. Take the tale of David and Goliath, for example. After making your way through level after similar looking level, you fight a guy who seems a little too well versed in kung fu. In another game you get to carry the baby Moses to safety, but since it's extremely easy to drop the little brat, this game is less fun and more stressing.

And did you know that Noah, of Noah's Ark fame, has been given super human strength and speed! The

But the game looks more like this, dull and completely uninteresting!
developers must have realized that it would be extremely time consuming to drag an elephant to your boat, so they decided to take some liberties and cross him with Superman. Or maybe Noah WAS Superman ... I mean, you never saw them in the same room at the same time!

If you look at the Bible as a daunting experience that is hard to get into, then this game isn't going to help any. In fact, I'd go as far as to say that I'd rather read the Bible backward held upside down than play another one of these useless levels in Bible Adventure.

By now you've probably sensed that the trouble with "B" games is that they are all ports of licensed products. Unfortunately even "original" titles end up succumbing to this curse. Batman and the Bible may dominate the coverage, but it doesn't mean we're going to overlook the worst 3D platformer of all time, Bubsy 3D.

On the Super NES and Genesis, Bubsy the Bobcat enjoyed surprise

Looks like somebody finally realized just how terrible Bubsy 3D really was!
success early on. Like Aero the Acrobat, Sparkster, and countless other mascot characters, Bubsy was an bobcat with a bad attitude. As quickly as he was born he was brushed away, so it came as quite a surprise when Accolade decided to take one more stab at it and give us something we never asked for, Bubsy in 3D.

Mario 64 was huge at the time, and just about everybody was releasing me-too variations for the multiple systems. Bubsy was developed in a hurry, and released to complete silence. Neglecting to take into consideration that Mario 64 took years to make and was by a team that completely understood what the hardware could do, Bubsy's creators proved their inexperience with Bubsy's swan song.

Even though we've ripped apart mascots and comic book heroes, we've saved the worst for last. Blue Lightning may not be the worst game of this

With games like Blue Lightning and Myst, it's hard to imagine why the Jaguar CD did so poorly at the sales level!
bunch (my money is on Bible Adventure), but it has to be the most disappointing. The original Lynx game was the opposite of Batman Returns, a fun, inviting experience with exciting graphics and an amazing sense of speed. It's a 3D shooter not even the GameBoy Advance has been able to match.

But on the Jaguar CD it's easily one of the worst flying games of all time. The graphics are beyond atrocious, and the game "accidentally" lets you pass through buildings and other large obstructions. The battles are far from intense, and are usually too frustrating due to your poor camera angle and controls. If the Lynx version is your favorite beer, then this Jaguar version is what that beer tastes like after it's sat out in the sun for a few days. I would say that there's nothing worse than Blue Lightning, but I hate to dare those pesky developers to prove me wrong.

What We Can Take from the Letter B: You should never trust a movie game if it starts with the letter "B" ... no matter what it is. I don't care if it's a role-playing version of Beetlejuice, a first person Boogie Nights, or a Duck Hunt-clone of the Birds, if it starts with a "B" it's going to be bad news. And maybe it's not a good idea to give old time "B" characters a 3D adventure, either. Just a word to the wise.

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