Destroying Lady Liberty

CHAPTER 3: LITTLE GREEN MEN RAVISH BIG GREEN WOMAN (AND OTHER STRANGENESS)
The remaining games below employ the Statue of Liberty in bizarre fashion and do not seem to carry the same weight of implied social commentary as the games already mentioned.

Manhunter: New York (1988, Amiga): Sierra made memorable adventure titles. This is not one of them. Cryptic puzzles and a minimal story line hinder this adventure that places you as a toady for an alien race that has invaded the earth for unknown reasons. You take your marching orders from a floating eyeball (dubbed an "orb") and investigate serial murders. Only a few players got very far in this game, but if you persevere to the last stage, your character must blow up major New York landmarks harboring alien technology.

This is the first video game that not only allowed you to destroy the Statue, but mandated that you do so in order to win. As if leveling Liberty isn't enough, you get to drop bombs on Bellevue Hospital, Grand Central Station, and the Empire State Building. It is hard to distinguish who the real enemy in the story is. It surely does not leave you satisfied in the end to stand among the rubble of your own city.

Parasite Eve (1998, PS1): Here we have a smart horror game based on a smart novel of the same name written by Hideaki Sena. Unlike survival horrors that simply rely on copout excuses for the mass presence of zombies, the story here depends on an authentic theory called "endosymbiotic theory"-the premise that mitochondria (the organelle that produces energy) was at one time a separate bacterial organism that joined with animal life in a symbiotic fashion. In Parasite Eve, the mitochondria decide to no longer play second fiddle to animal life and so transform their hosts into hideous creatures. When the U.S. Navy blows up a large globular creature in the New York harbor, its primordial goo lands on the Statue of Liberty and melts her down into ruin. After Liberty falls to her island, the Navy crew celebrates with pumped fists. Their enthusiasm seems incongruous to the image of the fallen monument, but then again they're trying to save millions of lives.

Teenage Mutant Ninja Turtles IV: Turtles in Time (1992, SNES): The lore of Teenage Mutant Ninja Turtles depends on accepting a lot of absurd premises. The fourth installment of the Konami beat-em-up series is no different. Krang, an alien warlord, steals the Statue of Liberty for no apparent reason other than pure malice. Once taken, it not ransomed, melted down, or turned into a homing beacon for alien invaders. It simply serves as the MacGuffin that leads the four turtles to a time warp. The final showdown with Shredder happens with Liberty looking on like a cheerleader with a torch for a pompom.

Dino Stalker (2002, PS2): Lieutenant Mike Wired finds himself in an intense dog fight in World War II, and suddenly, without much explanation, his enemies are replaced with swarming pterodactyls and other such prehistoric beasts. The player is meant to assume that he has suddenly been transported to the past, but when Lt. Wired reaches the fourth stage of this light gun game, he discovers a half-buried Statue of Liberty. This game, more than any other, blatantly borrows from the Planet of the Apes denouement. Rather than revealing place, here the monument is used to reveal time. While surprising, this revelation comes nowhere close to the epiphanic conclusion of the original Apes film.

Zombie Nation (1990, NES): This takes the cake as the strangest incorporation of the Statue of Liberty into any video game. In a shoot-em-up already replete with strangeness, you find Liberty as your first formidable enemy. You are Namabuki, a decapitated head that was once a samurai, but rather than wielding a katana, your chief weapon is now your mouth spitting eyeballs and acidic vomit onto enemies. The alien meteor known as Darc Seed has not only zombified the entire nation, but has given the Statue of Liberty life as a minion in an alien army. Her spires have transmogrified into snakes and her torch now spews flames of death. So, go ahead. Save the day by spitting on the Statue of Liberty. Good grief!

Aleste Gaiden (1989, MSX2): Unlike most Aleste games, this shooter is ground based. Aleste Gaiden sets you in post-apocalyptic New York, and while many building haven't survived, the head of the Statue of Liberty has. More curious than this, however, is that there are tons of Liberty heads (27 to be exact). Though alien forces are at work in this game, this mass replication is not explained. The heads' main purpose is to block your path and slow you down. Ah, the irony of a lady named Liberty blocking your path.

While the seventeen aforementioned games have disparate plots ranging from the supernatural to the hypothetical, it is clear that they all share the common assumption that the image of the Statue of Liberty resonates deeply not just with American audiences, but with those around the world. Undoubtedly, she will continue to be used as a benchmark for social change in popular fiction especially as concerns about international terrorism continue to rise amongst all peoples. Yeah, it's a cliche to show her in ruin, but some things become cliches for good reason; they simply speak to people in a way that is both enduring and effective.


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