Air Zonk
Now here's a game that gets a lot of flack for a spin-off, but Air Zonk is one of the best shooters on the TurboDuo. Experience life as a four inch tall futuristic robot Bonk who shoots and flies about ... no really, that's what this game is about. If that doesn't sound exciting then perhaps you should just read Cyril's full review and find out why this game is for you!
Air Zonk is exactly the kind of game I look for when I reach for a "character" driven game.
It's no coincidence that Air Zonk is reminiscent of Hudson's Bonk character. In quite the same way the Flintstones and the Jetson's lived in similar (yet totally different) universes, Bonk and Zonk exsist. However, unlike the previous Bonk game, Air Zonk is a two dimensional shooter that doesn't reinvent the genre, but does make for a lot of fun.
Air Zonk owes more than a little to Konami's popular Parodius game, but Zonk holds his own. The graphics are slick, and the control is fast and furious. The game is really a lot of fun, and if it were more interactive, it would be even better than the Bonk games. But honestly, the colors are extremely vibrant. They really have to be seen to be believed, especially when you figure the Turbo as not being a huge graphic processing machine.
And the weapons! After years of complaining about how the same weapons are being used over and over and over again, Zonk comes together with tons of original, and unique weapons. And you can even power them up. You get a second character, who you can later merge into one SUPER character! A must see.
My one complaint, though, is that it's entirely too short. The original Bonk's took about ten times longer to beat. This problem, however, is inherent with the style of game. The game only contains five levels, and can really be beaten on almost all difficulties without using any continues.
What is here is great, the bosses, the level design, the great graphics ... everything is top notch. Just don't expect too much lasting appeal.
Air Zonk is exactly the kind of game I look for when I reach for a "character" driven game.
It's no coincidence that Air Zonk is reminiscent of Hudson's Bonk character. In quite the same way the Flintstones and the Jetson's lived in similar (yet totally different) universes, Bonk and Zonk exsist. However, unlike the previous Bonk game, Air Zonk is a two dimensional shooter that doesn't reinvent the genre, but does make for a lot of fun.
Air Zonk owes more than a little to Konami's popular Parodius game, but Zonk holds his own. The graphics are slick, and the control is fast and furious. The game is really a lot of fun, and if it were more interactive, it would be even better than the Bonk games. But honestly, the colors are extremely vibrant. They really have to be seen to be believed, especially when you figure the Turbo as not being a huge graphic processing machine.
And the weapons! After years of complaining about how the same weapons are being used over and over and over again, Zonk comes together with tons of original, and unique weapons. And you can even power them up. You get a second character, who you can later merge into one SUPER character! A must see.
My one complaint, though, is that it's entirely too short. The original Bonk's took about ten times longer to beat. This problem, however, is inherent with the style of game. The game only contains five levels, and can really be beaten on almost all difficulties without using any continues.
What is here is great, the bosses, the level design, the great graphics ... everything is top notch. Just don't expect too much lasting appeal.
Air Zonk is exactly the kind of game I look for when I reach for a "character" driven game.
It's no coincidence that Air Zonk is reminiscent of Hudson's Bonk character. In quite the same way the Flintstones and the Jetson's lived in similar (yet totally different) universes, Bonk and Zonk exsist. However, unlike the previous Bonk game, Air Zonk is a two dimensional shooter that doesn't reinvent the genre, but does make for a lot of fun.
Air Zonk owes more than a little to Konami's popular Parodius game, but Zonk holds his own. The graphics are slick, and the control is fast and furious. The game is really a lot of fun, and if it were more interactive, it would be even better than the Bonk games. But honestly, the colors are extremely vibrant. They really have to be seen to be believed, especially when you figure the Turbo as not being a huge graphic processing machine.
And the weapons! After years of complaining about how the same weapons are being used over and over and over again, Zonk comes together with tons of original, and unique weapons. And you can even power them up. You get a second character, who you can later merge into one SUPER character! A must see.
My one complaint, though, is that it's entirely too short. The original Bonk's took about ten times longer to beat. This problem, however, is inherent with the style of game. The game only contains five levels, and can really be beaten on almost all difficulties without using any continues.
What is here is great, the bosses, the level design, the great graphics ... everything is top notch. Just don't expect too much lasting appeal.
Air Zonk is exactly the kind of game I look for when I reach for a "character" driven game.
It's no coincidence that Air Zonk is reminiscent of Hudson's Bonk character. In quite the same way the Flintstones and the Jetson's lived in similar (yet totally different) universes, Bonk and Zonk exsist. However, unlike the previous Bonk game, Air Zonk is a two dimensional shooter that doesn't reinvent the genre, but does make for a lot of fun.
Air Zonk owes more than a little to Konami's popular Parodius game, but Zonk holds his own. The graphics are slick, and the control is fast and furious. The game is really a lot of fun, and if it were more interactive, it would be even better than the Bonk games. But honestly, the colors are extremely vibrant. They really have to be seen to be believed, especially when you figure the Turbo as not being a huge graphic processing machine.
And the weapons! After years of complaining about how the same weapons are being used over and over and over again, Zonk comes together with tons of original, and unique weapons. And you can even power them up. You get a second character, who you can later merge into one SUPER character! A must see.
My one complaint, though, is that it's entirely too short. The original Bonk's took about ten times longer to beat. This problem, however, is inherent with the style of game. The game only contains five levels, and can really be beaten on almost all difficulties without using any continues.
What is here is great, the bosses, the level design, the great graphics ... everything is top notch. Just don't expect too much lasting appeal.
Air Zonk is exactly the kind of game I look for when I reach for a "character" driven game.
It's no coincidence that Air Zonk is reminiscent of Hudson's Bonk character. In quite the same way the Flintstones and the Jetson's lived in similar (yet totally different) universes, Bonk and Zonk exsist. However, unlike the previous Bonk game, Air Zonk is a two dimensional shooter that doesn't reinvent the genre, but does make for a lot of fun.
Air Zonk owes more than a little to Konami's popular Parodius game, but Zonk holds his own. The graphics are slick, and the control is fast and furious. The game is really a lot of fun, and if it were more interactive, it would be even better than the Bonk games. But honestly, the colors are extremely vibrant. They really have to be seen to be believed, especially when you figure the Turbo as not being a huge graphic processing machine.
And the weapons! After years of complaining about how the same weapons are being used over and over and over again, Zonk comes together with tons of original, and unique weapons. And you can even power them up. You get a second character, who you can later merge into one SUPER character! A must see.
My one complaint, though, is that it's entirely too short. The original Bonk's took about ten times longer to beat. This problem, however, is inherent with the style of game. The game only contains five levels, and can really be beaten on almost all difficulties without using any continues.
What is here is great, the bosses, the level design, the great graphics ... everything is top notch. Just don't expect too much lasting appeal.
Story from Defunct Games: http://www.defunctgames.com/review/478/air-zonk
Copyright ©2026 Defunct Games, Inc. All Rights Reserved.