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      <title>34 Cliches of Christmas on Defunct Games</title>
      <link>http://www.defunctgames.com</link>
      <description>The latest 34 Cliches of Christmas episodes from Defunct Games</description>
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         <title>The Big Boss Battle</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-34</link>
         <description>34 Cliches of Christmas (Day 34) - On the final day of the 34 Cliches of Christmas we look at the granddaddy of all video game cliches, the big boss battle!  It's the one cliche on this list you'll see more than anything else, a truly impressive gaming convention that has appeared in almost every single title from the early games of the Atari 2600 to the modern HD era.  Find out now what Defunct Games thinks of boss battles when you read the final day of the 34 Cliches of Christmas.  Oh, and Merry Christmas! </description>
         <pubDate>Tue, 25 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Red Exploding Barrels</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-33</link>
         <description>34 Cliches of Christmas (Day 33) - On the thirty-third day of the 34 Cliches of Christmas we talk about one of the biggest cliches of them all, the red exploding barrel.   I don't know about you, but I've been trained to avoid all red barrels.  Even if there's no chance of them blowing up, I still worry that something bad could happen.  Find out if I'm alone when you read the 33rd episode of the 34 Cliches of Christmas!</description>
         <pubDate>Mon, 24 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Leaderboards</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-32</link>
         <description>34 Cliches of Christmas (Day 32) - On the thirty-second day of the 34 Cliches of Christmas we go old school and talk about leaderboards.  I guess leaderboards aren't old school anymore, especially now that Microsoft has leaderboards in every single one of their Xbox 360 games.  Perhaps this is a relevant cliche after all.</description>
         <pubDate>Sun, 23 Dec 2007 00:00:00 -0800</pubDate>

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         <title>You Need Swimming Lessons</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-31</link>
         <description>34 Cliches of Christmas (Day 31) - On the thirty-first day of the 34 Cliches of Christmas we try and figure out why no video game character seems to be able to swim.  What's that about?  These characters can't even float, yet they can kill hundreds of attacking soldiers and monsters?  Something doesn't sound right about that.  Find out what we think when you read our 31st episode of the 34 Cliches of Christmas!</description>
         <pubDate>Sat, 22 Dec 2007 00:00:00 -0800</pubDate>

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         <title>A Case of Amnesia</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-30</link>
         <description>34 Cliches of Christmas (Day 30) - On the thirtieth day of the 34 Cliches of Christmas we get a bad case of amnesia and forget what we were going to say.  In fact, why are we even writing on this website?  What is Defunct Games?  And what's this Christmas thing all about?  Oh screw it, maybe we can piece it all together in our 30th day of the 34 Cliches of Christmas!</description>
         <pubDate>Fri, 21 Dec 2007 00:00:00 -0800</pubDate>

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         <title>The Cops Forgive &amp; Forget</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-29</link>
         <description>34 Cliches of Christmas (Day 29) - On the twenty-ninth day of the 34 Cliches of Christmas we go undercover and discover why the cops like to forgive and forget.  It doesn't matter what game you're playing, you can get away with murder if you wait long enough.  Why are video game cops so willing to forgive your brutal actions when their real life counterparts will track you down if it's the last thing they do?  Find out now when you read our 29th episode of the 34 Cliches of Christmas!</description>
         <pubDate>Thu, 20 Dec 2007 00:00:00 -0800</pubDate>

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         <title>The One Vehicle Rule</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-28</link>
         <description>34 Cliches of Christmas (Day 28) - On the twenty-eighth day of the 34 Cliches of Christmas we get used to the one vehicle rule.  That is, if you're playing a role-playing game then chances are you're going to need to use a boat or airship for something.   Unfortunately there's only one person in town who owns one of these vehicles, and in order to use them you are going to have to run some errands.  Boring.  Find out where we come down on this completely unrealistic cliche when you check out the 34 Cliches of Christmas!</description>
         <pubDate>Wed, 19 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Respawning Enemies</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-27</link>
         <description>34 Cliches of Christmas (Day 27) - On the twenty-seventh day of the 34 Cliches of Christmas we jump on a respawning enemy.  And because it respawned we have to jump on it again.  And again.  And again.  And ... oh, you get the point.  It seems like these enemies just keep showing back up.  What's up with that?  Find out now when you read our 27th episode of the 34 Cliches of Christmas!</description>
         <pubDate>Tue, 18 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Celebrity Cameos</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-26</link>
         <description>34 Cliches of Christmas (Day 26) - On the twenty-sixth day of the 34 Cliches of Christmas we become star struck from a celebrity cameo.  Just like the movies and TV shows, video games tend to bring in celebrity cameos to keep people interested.  But is it really the same when Presidential hopefully Hillary Clinton appears in NBA Jam?  Find out now when you check out our newest episode of the 34 Cliches of Christmas!</description>
         <pubDate>Mon, 17 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Invisible Walls</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-25</link>
         <description>34 Cliches of Christmas (Day 25) - On the twenty-fifth day of the 34 Cliches of Christmas we fight in the invisible wars.  What's that?  Oh, I meant to say, we look through invisible walls.  If you've played a 3D action game then chances are you've already experienced the frustration of invisible walls.  Like them or not, they are part of modern gaming.  Find out where we come down on invisible walls when you check out the 25th day of the 34 Cliches of Christmas!</description>
         <pubDate>Sun, 16 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Dimensional Portal</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-24</link>
         <description>34 Cliches of Christmas (Day 24) - On the twenty-fourth day of the 34 Cliches of Christmas we jump into the nearest dimensional portal.  I'm not sure why, but it seemed like a good idea at the time.  In this episode we look at the murky science behind portals, and determine whether or not we like this particular cliche.  Find out where we come down on dimensional portals when you read our 24th episode of the 34 Cliches of Christmas!</description>
         <pubDate>Sat, 15 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Blood &amp; Guts</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-23</link>
         <description>34 Cliches of Christmas (Day 23) - On the twenty-third day of the 34 Cliches of Christmas we hold our nose when talking about blood and guts.  These days it's hard to find an M-Rated game that isn't full of excessive blood and gore, no matter if it's a fighting game, role-playing game or first-person shooter.  That's good news for those gamers who can't get enough guts and gore, but it's not very realistic.  Find out what Defunct Games has to say when you tune into our 23rd day of the 34 Cliches of Christmas!</description>
         <pubDate>Fri, 14 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Our Mute Hero</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-22</link>
         <description>34 Cliches of Christmas (Day 22) - On the twenty-second day of the 34 Cliches of Christmas we try and get some answers out of our mute hero!  Don't you hate it when somebody is talking to you but you can't say anything?  Well, that explains hundreds of video games throughout the years.  Now is our chance to explain why you wouldn't get very far if you were a mute on a mission.  Read more about this pressing issue in the 22nd day of the 34 Cliches of Christmas!</description>
         <pubDate>Thu, 13 Dec 2007 00:00:00 -0800</pubDate>

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         <title>The Lethal Melee Attack</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-21</link>
         <description>34 Cliches of Christmas (Day 21) - On the twenty-first day of the 34 Cliches of Christmas we take a stab at the lethal melee attack.  You know the one I'm talking about, it's the one where you hit the guy from behind and kill him instantly.  Something seems odd about this cliche.  Maybe we can figure it out in this newest episode of the 34 Cliches of Christmas!</description>
         <pubDate>Wed, 12 Dec 2007 00:00:00 -0800</pubDate>

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         <title>The Tutorial Mission</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-20</link>
         <description>34 Cliches of Christmas (Day 20) - On the twentieth day of the 34 Cliches of Christmas we hone our skills in the tutorial level.  That's right; it's the level before the game starts where you learn the dos and don'ts of the game.  Is this a good thing, or should these lessons be taught naturally through the game?  Find out what we think in this brand new episode of the 34 Cliches of Christmas!</description>
         <pubDate>Tue, 11 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Elemental Magic Attacks</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-19</link>
         <description>34 Cliches of Christmas (Day 19) - On the nineteenth day of the 34 Cliches of Christmas we question the use of the elemental magic attacks.  We've already established that you can't throw fire from your hand, so why do so many role-playing games give us the same boring elemental attacks?  Find out if we think this cliche needs to be updated when you read our newest episode of the 34 Cliches of Christmas!</description>
         <pubDate>Mon, 10 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Random Dungeon Layout</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-18</link>
         <description>34 Cliches of Christmas (Day 18) - On the eighteenth day of the 34 Cliches of Christmas we get lost because of the stupid random dungeon layout.  Talk about a lazy, nobody likes it when you let the computer decide what the level is going to look like.  Yet here we are in 2007 and companies are still letting the computer do all the work for them.  Find out what we think of this cliche when you check out another day of the 34 Cliches of Christmas!</description>
         <pubDate>Sun, 09 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Our Hero's Smart-Ass Attitude</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-17</link>
         <description>34 Cliches of Christmas (Day 17) - On the seventeenth day of the 34 Cliches of Christmas we take a look at one of the most annoying game cliches of all time, our hero's smart-ass attitude.  Regardless of whether he thinks he's funny or just has a bad attitude, it's always annoying to put up with somebody who tries to be cooler than they actually are.   Yet we see this all the time.  See what Defunct Games thinks when we bring you another day of the 34 Cliches of Christmas!</description>
         <pubDate>Sat, 08 Dec 2007 00:00:00 -0800</pubDate>

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         <title>You Got Your Life Back!</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-16</link>
         <description>34 Cliches of Christmas (Day 16) - On the sixteenth day of the 34 Cliches of Christmas we take a look at the extra man phenomenon.  That is, you die and then are brought right back to life because you had an extra life (or continued).  You would be surprised how common this cliche is.  Okay, you probably won't be surprised, but it does make for an interesting cliche that we feel is worth devoting a whole day to.</description>
         <pubDate>Fri, 07 Dec 2007 00:00:00 -0800</pubDate>

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         <title>Where'd You Get that Gold?</title>
         <link>http://www.defunctgames.com/shows.php?id=34cliches-15</link>
         <description>34 Cliches of Christmas (Day 15) - On our fifteenth day of the 34 Cliches of Christmas we prove once and for all that regardless of what you've already heard, you do not get money for killing wild animals.  It may give you cool scars and make you feel like more of man inside, but it will not net you any gold coins.  And for your information, no animals were hurt in the making of this fifteenth cliche! </description>
         <pubDate>Thu, 06 Dec 2007 00:00:00 -0800</pubDate>

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