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Street Smart (PSP Minis) Reviewed by Cyril Lachel on . It's impossible to overstate how much Street Fighter II influenced SNK's 1990s arcade hits. From Fatal Fury to World Heroes, it's hard to imagine a world with these franchises without the release of Capcom's seminal fighting game. You can thank Street Fighter II for stopping the Street Smart franchise dead in its tracks. Rating: 57%
Street Smart (PSP Minis)
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  • Review Score:

  • C+
It's impossible to overstate how much Street Fighter II influenced SNK's 1990s arcade hits. From Fatal Fury to World Heroes, it's hard to imagine a world with these franchises without the release of Capcom's seminal fighting game. Before Ryu and Ken challenged M. Bison, SNK couldn't make a compelling one-on-one fighting game to save their life. One doesn't need to look much further than 1989's Street Smart to see how clueless the arcade giant was when it came to the up and coming fighting game genre.

Street Smart takes a lot of cues from another Capcom hit, Final Fight. However, instead of being a side-scrolling brawler, players are forced to fight one bad guy at a time while onlookers cheer on the violence. A lot of the tenets of the fighting genre are represented in Street Smart. You go around the U.S. fighting unique challengers (each with their own unique fighting style) and there's even a button for punches and kicks. Unfortunately the limited move set and poor controls brings this unique fighter to its knees.

The game doesn't even pretend to give players a fair fight. You can forget about winning two rounds or even knowing how much damage you're inflicting on the enemy. The idea is to keep attacking until the bad guy blinks red and stumbles over. Getting knocked out is never a big deal, since you can continue the game in mid-fight. And since you can't bring in a second player (a limitation of PSP Minis), the easy single-player story mode is the only thing to do. You can thank Street Fighter II for stopping the Street Smart franchise dead in its tracks.
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