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P.O.W.: Prisoners of War (PSP Minis) Reviewed by Cyril Lachel on . You play a prisoner of war who is going to do everything it takes to earn his freedom and make these bastards pay. So many of the levels are designed with two-players in mind, it's a real shame the PSP Minis are still hamstrung by these limitations. While not a must-have, P.O.W. offers gamers a fun brawling experience with a location you don't normally see. Rating: 40%
P.O.W.: Prisoners of War (PSP Minis)
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P.O.W.: Prisoners of War (PSP Minis) P.O.W.: Prisoners of War (PSP Minis) P.O.W.: Prisoners of War (PSP Minis)
  • Review Score:

  • C-
You have to hand it to SNK, they had a very specific war theme that they've stuck to for more than twenty years. While other companies took their 2D brawlers to the streets (Double Dragon, Final Fight, Streets of Rage, Rival Turf, etc.), SNK decided to go a completely different direction. They went back to what they know best, jungle-based action in the middle of a war-torn part of the world. It's the formula they've used with Guerilla War, 'NAM 75, Ikari Warriors and even Metal Slug. P.O.W. may not break any new ground as a brawler, but it certainly is nice to walk on something other than a city street for a change.

You play a prisoner of war who is going to do everything it takes to earn his freedom and make these bastards pay. You start by making a MacGyver-esque escape from your cell, setting up an urgent situation involving you and some nameless guards. From there you fight through jungles, an enemy base an old warehouse and more. Winning your freedom requires the player to battle tanks, helicopter pilots and a menacing fat man. It's not the most original idea, but is a nice change of pace from street thugs and gang kingpins.

The setting and storyline is the one thing P.O.W. has going for it. Without the unique locale this is just another beat-em-up. It moves slower than Final Fight and Double Dragon, and this port had a few problems where the action would pause for a second at inappropriate times. The graphics aren't much to look at and the gameplay is as simple as it gets. It's also disappointing that you can't bring a second player in. So many of the levels are designed with two-players in mind, it's a real shame the PSP Minis are still hamstrung by these limitations. While not a must-have, P.O.W. offers gamers a fun brawling experience with a location you don't normally see.
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